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eLearning Conferences

Tony Karrer

docnum=446 January 12-14, 2009 Learning and Technology World Forum 2009, London, United Kingdom. https://gem.glasgows.co.uk/ latwf/login_mailinglist.html January 12-14, 2009 Management World 2009, Singapore. link] conference.php January 16-18, 2009 World Universities Forum , Mumbai, India. link] downloadfile.cfm?docnum=446

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Effective Web Conferences – 41 Resources

Tony Karrer

I wanted to follow-up 19 Tips for Effective Online Conferences with some additional resources that relate to this topic. In most cases, and in my case, the community manager also performs the moderation functions. In most cases, and in my case, the community manager also performs the moderation functions. World Cafe’s online ?

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2008 2009

Tony Karrer

It's always interesting to look back at the past year - 2008, think about what has changed for me during the year, and think about what that means for the next year - 2009. To do my review, I first looked at what I was writing about and what people were reading on my blog in 2008. June 1, 2008 was when Work Literacy Launched.

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ASTD ICE 2013 Presentation Resources

Kapp Notes

Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors.

ASTD 228
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#ASTDTK14 Slides and Resources

Kapp Notes

Five Gaming Elements for Effective eLearning. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. Here is some information on thinking like a game designer.

Slides 203
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Resources from my presentation at Innovations in e-learning Symposium

Kapp Notes

Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. See Promoting motivation with virtual agents and avatars: role of visual presence and appearance. Bailenson, J. &

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#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

The “Immernet”: Immersive Learning through Games, Gamification and Virtual Worlds from Karl Kapp. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab.

ASTD 228