article thumbnail

eLearning Conferences

Tony Karrer

JANUARY 2009 January 3-4, 2009 New Presidents Program , sponsored by the Council of Independent Colleges, Hyatt Regency Coconut Point, Bonita Springs, Florida, USA. docnum=446 January 12-14, 2009 Learning and Technology World Forum 2009, London, United Kingdom. Thanks for your cooperation. link] conferences_events/presidents/ 2009.asp.

article thumbnail

Three Workplace Trends on the Post-Pandemic Rise

Chronus

WWII led to the baby boomer generation, 9/11 changed global travel, the 2008 Financial Crisis transformed our financial industry. Some people may choose to wear a mask wherever they go, while some may expect others to socially distance (even in the virtual world ). In other words, life will never return to the way it was.

Trends 98
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Top 11 Online Education Course Platforms for 2024

Hurix Digital

These virtual learning platforms provide a wide selection of courses of study, certifications, and programs to meet your learning objectives, whether you want to expand your expertise, learn new skills, or pursue a career in a different sector. Table of Contents: What are Virtual Learning Platforms?

article thumbnail

15 Best Online Learning Platforms for Higher Education in 2024!

Hurix Digital

Eduonix Conclusion Introduction In a world that’s rapidly shifting to online operations, it’s no surprise that higher education is following suit by embracing digital learning platforms. Moreover, Udemy frequently provides discounts on course bundles and certification programs, making it an accessible choice for many.

article thumbnail

Virtual reality for pain management

KnowledgeOne

Virtual Reality (VR) is a fascinating technology that allows the user to be transported into a synthetic world they perceive as real and in which they can move and interact. The impressive potential of VR goes far beyond entertainment. VR: the ultimate immersive technology. ” The first is immersion and the second is presence.

article thumbnail

ASTD ICE 2013 Presentation Resources

Kapp Notes

Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors.

ASTD 228
article thumbnail

Resources from my presentation at Innovations in e-learning Symposium

Kapp Notes

Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. See Promoting motivation with virtual agents and avatars: role of visual presence and appearance. & Kim, Y.