2009 Top Posts and Topics: Kapp Notes
DECEMBER 4, 2009
The ASTD Big question this month is an annual question: What did you learn about learning in 2009? So one of the tasks I will do to answer this question is to see what posts were the Best of 2009 from several different sources. How Long Does It Take to Develop One Hour of E-Learning-Updated for 2009. Here are my top posts via Google Analytics for 2009.(I'll So there are my most popular posts for 2009.
What Happens in a Story…Happens in Your Brain
JANUARY 8, 2015
The research study titled “Reading Stories Activates Neural Representations of Visual and Motor Experiences” appeared in the August 2009 issue of the journal. 2009).
Keynote Resources from #LUC2017
MAY 3, 2017
2009). 2009) Repeated testing improves long-term retention relative to repeated study: a randomized controlled trial. The Lectora 2017 Users Conference promises to be an exciting and engaging event. Here are the slides from my keynote (but no peaking until it’s over).
Three Guidelines for Effectively Integrating Games in the Classroom
MARCH 19, 2015
Wouter, 2013, Ke 2009, Hays,2005). Ke (2009) found that the learning outcomes achieved through computer games depend largely on how educationalists align learning (i.e., 2009).
Using Games and Avatars to Change Learner Behavior
FEBRUARY 14, 2013
25, March, 2009) The Effects of Prosocial Video Games on Prosocial Behaviors: International Evidence From Correlational, Longitudinal, and Experimental Studies. Pers Soc Psychol Bull 2009 35: 752.  A recent article in Wired presented an interesting research finding.
Observe the Supreme Court, Become President, Negotiate Peace with Online Games
OCTOBER 27, 2009
Here are three games that can be used to teach the civics topics of how elections are conducted, how the Supreme Court functions and the complicated issues of the Middle East. Supreme Court Justices in the game Supreme Decision.
Irish Learning Alliance Visit
MARCH 28, 2009
A few weeks ago, I was fortunate it enough to travel to see the Prime Minister of Ireland and hear about the Irish Learning Alliance. Unfortunately, I didn't get to go to Ireland, instead I traveled with some friends up to New York to visit with the Irish Learning Alliance.
Spending Some Time At Penn State to Learn about Games and Social Media
OCTOBER 21, 2009
Beaver Stadium, home of Penn State Nittany Lions. The past few days, I have spent quite a bit of time at Penn State University. First I visited for the football game against Minnesota. That was a cold, wet day but we still had a great time!
Impact of Games on the Economy, the World and Schools
MARCH 26, 2012
GDP in 2009. Here are some interesting facts about the video game industry in terms of the impact on society from The Entertainment Software Association web site.
Engagement: A Critical Element in Learning and Gamification
JANUARY 27, 2014
Gibson, 2009). Merrill (2009. 2009). 2009) First principles of instruction. If you want to have effective learning engagement, in gamification or any type of learning, you need to consider carefully how to grab and hold the learner’s attention.
NOAA: Advice for Federal Agencies about Virtual Worlds & a Great Interactive Example
JULY 10, 2009
Waiting for the tsunami to hit on NOAA's island in Second Life.
How Much for that E-Learning in the Window?
AUGUST 25, 2009
One of the biggest obstacles companies encounter when looking for e-learning is the question.how much does it cost? That question has been around for ages and never seems to have a satisfactory answer. Most e-learning vendors are a little evasive when it comes to answering that question.
Another Student Generated Machinima
AUGUST 11, 2009
Learning in 3D: Co-Creation
AUGUST 12, 2009
Here is another great student machinima. This one showing an example of co-creation in the 3D world of Second Life. __ Catalog of Recommended Books, Games and Gadgets Recommended Games and Gadgets Recommended Books Content Guide.
Simulations and Learning how to run a "Code"
JUNE 15, 2009
Taking a break from the Innovation in Learning workshop conducted at Johns Hopkins. My presentation at the Johns Hopkins Medicine Simulation Center was a lot of fun.
Apple Keynote.no.not that one
JANUARY 8, 2009
I am at the Winter 2009 ICT Educator conference. Yes, I am in San Francisco and yes I am at a conference where a representative from Apple is the Keynote speaker but no.it's s not Macworld.
Finding a MMOLE/Virtual Learning World Vendor
APRIL 27, 2009
A screen shot from the MMOLE of ProtoSphere. There are a number of preliminary things to consider when beginning to search for vendors to assist you in developing a MMOLE. Tie your request to a business need. Successful projects start by aligning virtual world needs with your organization’s goals.
Combining ID and Marketing
APRIL 15, 2009
Cliff showing how to convert a text-heavy slide into an engaging piece. Cliff Sobel of The Phoenix Group discussed how his team took rather boring and technical slides and converted the content into exciting, engaging and interactive presentation.
Virtual Hospitals Protocol
APRIL 6, 2009
Teaching young doctors to work with others is yet another skill that can be taught in a virtual world. In an article titled Can Second Life help teach doctors to treat patients?
APRIL 15, 2009
This presentation discussed how Sharepoint is used to provide Web 2.0 tools for large organizatons. Rachel and Nick discuss using Sharepoint as a Web 2.0 product within their organizations. The team of Troychock and Troychock (Nick and Rachel) presented on the topic of using Web 2.0
Creating, Growing and Selling Your E-Learning Company
APRIL 15, 2009
Bill discusses various funding options for an e-learning company. Bill Jacobs presented to the group his experience of growing and eventually selling an e-learning company.
Trip to Axiom
FEBRUARY 26, 2009
Visiting with alumni Carl and Jen at AXIOM. It is always good to get out and about and visit old friends and meet new ones. Yesterday I presented on the topic of "Gadgets, Games and Gizmos for Learning" at AXIOM Professional Health Learning.
Elements of a Virtual World/Metaverse
JANUARY 29, 2009
Using a virtual world or metaverse for training is not as science-fiction as it sounds. A metaverse or virtual world is simply the natural extension and convergence of several technologies currently used for online learning.
Virtual World Brainstorming Session
JANUARY 28, 2009
One of the great things about what I do is getting to meet and work with really thoughtful and creative people and the other day, I got a chance to brainstorm with a group of great people on the topic of Virtual World Implementations.
Implementing a Virtual World
JANUARY 13, 2009
Image from a virtual world created by Forterra. Considering the implementation of a virtual world?
You Want a Job? I Give you the F.B.I
JANUARY 7, 2009
One area of the United States economy that is hiring is the FBI. In fact, due to retirments of the boomers and attrition.they need more than a few good men/women. They need a lot!
Training Industry Statistics
NOVEMBER 23, 2009
2009 U.S. Small companies (10-999 employees) spent about 33 hours of training per employee in 2009. Midsized (1,000 to 9,999 employees) spent about 29 hours of training per employee in 2009. Large (10,000 or more employees) spent about 33 hours of training per employee in 2009. Here are some interesting statistics from TRAINING. Training Expenditures (including payroll and spending on external products and services) was $52.2
Learning, Web 2.0 and Gaming Statistical Round Up
NOVEMBER 27, 2009
Learning Statistics Video Games, Education and Entertainment Statistics Learning Statistics from ASTD 2009 State of the Industry Report Random Web 2.0 Lately I've posted a number of entries related to statistics for video games, Web 2.0 and the learning industry. Here are a list of the entries. Statistics Training Industry Statistics _ Catalog of Recommended Books, Games and Gadgets Recommended Games and Gadgets Recommended Books Content Guide.
Blogger of the Week
NOVEMBER 13, 2009
Thanks to E-Learning Planet for naming Kapp Notes the "Blog of the Week" for (November 01, 2009 to November 08, 2009N You can read the criteria and entry at Planet’s Pick of the Week. So thanks to E-Learning Tyro for the shout out. __ Catalog of Recommended Books, Games and Gadgets Recommended Games and Gadgets Recommended Books Content Guide.
Upcoming Webinar: The Future of eLearning Content
DECEMBER 14, 2009
The Webinar is called " Future of eLearning Content " and is scheduled for December 17, 2009, at 2 p.m. This Thursday I am on a great panel doing a webinar for Meridian Knowledge Solutions. I hope you can join me and this exciting panel. Short Description If you’re responsible for buying or managing your organization's training content, don’t miss this free, 45-minute online discussion. Register today at: URL HERE.
Feedback Essential for Video Games and Learning
MARCH 17, 2011
UX Week 2009 | Robin Hunicke | Wildflowers: The UX of Game/Play from Adaptive Path on Vimeo. One of the features video games, board games and other types of games have over traditional learning environments is the frequency and intensity of feedback. Feedback in games is almost constant.
Presentation Resources and Notes from IMU Learning Webinar Series
MARCH 20, 2012
This as reported by Fox and Bailenson (2009). In similar study conducted by Yee, Bailenson & Ducheneaut, (2009), had three control group. 2009).Virtual 2009). Tonight I am speaking at the IMU Learning Webinar Series.
Resources from Learning 3.0 Conference Presentation
OCTOBER 25, 2012
This as reported by Fox and Bailenson (2009). In similar study conducted by Yee, Bailenson & Ducheneaut, (2009), had three control group. 2009).Virtual 2009).
Great Year End ReCap
DECEMBER 28, 2009
This time of year there are many recaps of blog postings and reflections on the "year in blogs." One good site to check out is ASTD's Learning Circuits Blog Big Question for December. It contains a number of great postings about what bloggers have learned this year. Another great year end post was done by Zaid Ali Alsagoff over at ZaidLearn.
The Higher Educational Bubble Continues to Grow
NOVEMBER 5, 2009
The definition of an economic bubble is, according to Wikipedia , “trade in high volumes at prices that are considerably at variance with intrinsic values ”.(Another Another way to describe it is: trade in products or assets with inflated values.) Universities and colleges have inflated values disproportionate to their value. A number of signs of the stock market bubble, technology bubble, and recent credit bubble point to the higher education bubble continuing to grow.
Audio in E-Learning
NOVEMBER 3, 2009
Audio is a powerful and impactful tool, but it is often used incorrectly within e-learning courses. I recently had a discussion with Dan Bliton in his role at the Metro DC ASTD chapter about this topic, here is a small part of the interview. A common question is "Should we have audio in the e-learning module that exactly matches the text on the screen?" The general answer is no.
Not a Good Week for the Virtual Worlds Space
DECEMBER 22, 2009
First, Metaplace announced it will be closing its virtual doors on January 1, 2010 at 11:59 pm Pacific Time. This was one of the alternatives I listed for something other than Second Life in my Alternatives to Second Life (continued, again) I described Metaplace as: Is a Flash-based virtual world platform that allows players to buy and sell items, own property and play online games. Because it is Flash-based there is no download required.