Skilful Minds

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Using Social Network Analysis in Social Business Design

Skilful Minds

My previous post discussed the Open/Closed culture fallacy in social business design. I contended that leaders of large corporations are typically unable to answer the key strategic questions posed by David Armano in an important post recently. In this post I'll continue that line of thinking by considering a combination of David's third and fourth questions in light of the open/closed culture fallacy.

SharePoint is not Enterprise 2.0 or Social Networking " Skilful Minds

Skilful Minds

The title for this post is drawn from a recent assessment of SharePoint 2007 offered on Thomas Vander Wal's bog, Personal InfoCloud. Thomas' post, as always, offers a unique point of view on what Enterprise 2.0 consists and, specifically, how SharePoint measures up.

Social Business, the Golden Rule, and Open Empathy Organization

Skilful Minds

I first took real notice of the term "social business" in a post early this year over at Peter Kim's blog. The concept is discussed by a range of observers interested in the implications of large numbers of people using web 2.o technologies, especially social media, within corporate enterprises as employees, or outside them as customers.

Ethnography, Globalization, and Experience Design

Skilful Minds

One of the most visited posts on this blog is titled, Empathic Research Methods and Design Strategy. In it I add to points made by Adam Silver, a Strategist at Frog Design, noting that globalization and digitalization in the 1990s resulted in product and service interfaces with more culturally diverse and geographically distributed customers. The combination of these forces led designers to search for new methods to augment artistic intuition.

Social Business Design: Insights from HP’s WaterCooler

Skilful Minds

So, here social media sits, between fear and faith. Needless to say, the truth about social media's implications for business design lies somewhere in the middle. The fact of the matter, as Todd Defren tells us, is that we need to begin seriously discussing "how Social Media Thinking will impact the greater whole of the company.". Customer Experience Enterprise 2.0 Experience Design social business design social media socialCRM

Social Media, Word of Mouth, and the Cynefin Framework

Skilful Minds

Speaking the language of customer-centricity is not good enough. Companies must talk-the talk and walk-the-walk for brand strategy. Brand strategies are most effective when based in the design and delivery of business services themselves. Listening to the conversations people engage online about a topic (such as your brand), and eliciting the participation of those people in the development and refinement of products and services, are two key parts of an experience design strategy.

Finding the Social Core of Facebook Friends: Revisiting the Dunbar Number

Skilful Minds

A recent Economist article discusses the relevance of Dunbar’s Number to friending in Facebook, and its relation to the size of social networks, especially networks of close friends. The article addresses a similar issue outlined in an earlier post here on the influence of influentials on Twitter, which focused on findings of a recent study by members [.]. Social Networks social media facebook friends social core social media marketing social network social networking twitter Web 2.0

Thoughts on Cisco, Telepresence, and Reciprocity

Skilful Minds

While meeting for drinks and food at Llywelyn's Pub a few weeks ago on a Sunday evening with two of my oldest friends, one of them mentioned recently using Cisco's Telepresence video conferencing. I was keen to learn about the experience. Rocky said the experience was really immersive and described in vivid detail the sense of sitting around an oval table with video feeding into displays that curve with the shape of the table to present participants at distant locations.

Social Networking with Roto-Rooter

Skilful Minds

You know social networking is going mainstream when service companies like Roto-Rooter start using it. My sewer line backed up yesterday and I called Roto-Rooter to clean it. The guy came out like always, did the job, and I paid him. As he handed me the receipt he also gave me a flyer that asked me to go to either Google, Yahoo, Citysearch, or superpages.com and write a review of the service.

Validating Customer Communities

Skilful Minds

I've seen the Validation Principle at work in my own experience managing online communities, as well as participating in many online communities. The key to any online experience is engagement, and engagement means relating empathically to other people in a way that they appreciate.

The Fallacy of Open/Closed Culture in Social Business Design

Skilful Minds

Think about a closed business culture. Try to visualize what it looks like. Now, think about an open business culture. Try to visualize it. What image comes to mind in each thought? Does the former image looks something like a pyramid? Does the latter one look something like a spider web turned on its side? If you think about it in a comparative way however, these two images exhibit very similar relationships between their parts.

Reflections on Soil and Smartphones

Skilful Minds

I usually keep my discussions here focused on issues of experience design that cut across challenges faced by a range of professionals as they work to engage learners, customers, consumers, and just ordinary people. However, I saw something today that made me think about soil and the experience of working the soil.

Informal Learning in Health Care 2.0

Skilful Minds

Health care is increasingly gaining attention as an area in which innovation involves informal learning, and many of the other topics that go along with using Web 2.0 to engage people. The current debates at the national level about changing health insurance carry with them an underlying focus on innovation in the design and delivery of [.]. Collaboration Customer Communities Experience Design Innovation customer community Health Care 2.0 Web 2.0

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Shaping Social Business Ecosystems as Learnscapes

Skilful Minds

The emergence of social media provides people inside and outside organizations with a way to actively speak about, speak to, and engage the product and service offerings of enterprises. Currently, 25% of search results for the World’s Top 20 largest brands are links to user-generated content and 34% of bloggers post opinions about products & brands. Enterprises, on the other hand, listen to, engage, and act on insights gained from social media. Social Networks Web 2.0

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Scalable Learning and Learnscapes in Social Business Design

Skilful Minds

When a learning architecture supports all types of learning along the range of formal, non-formal, and informal experiences, it simply means that small chunks of formal learning are available as resources for non-formal and informal learning. It also means that the knowledge created through non-formal learning (whether mentored, self-directed, or accomplished in collaboration with others), or informal learning taken on its own, becomes a resource in developing new formal learning content.

Joining the eLearningLearning Community

Skilful Minds

Skilful Minds is now a Featured Source for the eLearningLearning Community. social media informal learning learnscape

Talking about Flatland as Visualized by Carl Sagan

Skilful Minds

I first read Edwin Abbot's Flatland several decades ago. It is considered the first science fiction novel, after all, since its first printing in 1885. I must say though, the simplicity of the story never really hit me until I watched the following Carl Sagan interpretation of it recently.

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Social Business Design and Multichannel Team Collaboration

Skilful Minds

Shared experience, not just shared information, is fundamental to the social networks underlying collaboration and innovation. Many, if not most, employees don’t only need to get to know one another through reputation systems, like who people tag as possessing expertise. Comfort with one another is needed to develop a shared experience that encourages the open sharing of information.

CMR as a Precursor of VRM

Skilful Minds

Vendor Relationship Management (VRM) is a term used by Doc Searls and other members of ProjectVRM to distinguish market relationships between vendors and consumers where the latter gain increased control over that commercial relationship. Building on the VRM concept, Jeremiah Owyang recently noted that VRM offers a potential future for public relations agencies in which the future of PR is in representing communities rather than brands.

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Brand Experiences are for Employees and Customers

Skilful Minds

The topics discussed at Skilful Minds fall in a range of challenges involved in translating strategic business goals, and the complex needs of people, into exceptional experiences, for employees who provide products and services and those who consume them, whether the latter are customers, users, learners, or just plain people. Commentators and practitioners of experience design tend to focus on the latter while largely ignoring the former.

Remembering VizAbility

Skilful Minds

I know a lot of books were written on visual design and communication over the past decade, but in my opinion VizAbility really stands out as both a classic and enduring resource of inspiration. It helped me through the visual design side of a couple of tough multimedia projects when I first read it in 1996. A short excerpt gives a good sense of its approach.

Museum of Lost Interactions: The Social Communicator in 1932

Skilful Minds

The Social Communicator While reading the posts over at Design Observer recently, I scrolled through the images of the day and clicked on The Social Communicator image. The link takes you to The Museum of Lost Interactions (MoLi). The Museum of Lost Interactions opened in 2006, and many of you may know about it already because of the initial [.].

2009 Top Posts and Topics: Kapp Notes

Kapp Notes

The ASTD Big question this month is an annual question: What did you learn about learning in 2009? So one of the tasks I will do to answer this question is to see what posts were the Best of 2009 from several different sources. How Long Does It Take to Develop One Hour of E-Learning-Updated for 2009. Here are my top posts via Google Analytics for 2009.(I'll So there are my most popular posts for 2009.

Top 100 Learning Game Resources

Upside Learning

Building Better Learning Games- Learning Visions, April 9, 2009. Marc Prensky – Twitch Speed, June 17, 2009. Using computer games in education- ThirdForce Blog, January 30, 2009. Digital games and learning gains (PDF), June 17, 2009. By Kurt Squire, June 17, 2009.

Best of eLearning Learning - First Half of December 2009

eLearning Learning Posts

December 1, 2009 to December 15, 2009. eLearning Templates – 20 Resources - eLearning Technology , December 7, 2009. It’s Culture, Leadership and E2.0 … or fail - trainingwreck , December 13, 2009. Hot Topics in eLearning for 2009 - eLearning Learning Posts , December 2, 2009. Collaborative learning using Captivate and Twitter - Adobe Captivate Blog , December 11, 2009. Dont Waste Your Time , December 10, 2009. ZaidLearn , December 9, 2009.

eLearning: Top Posts of 2009 - Upside Learning Blog

Upside Learning

As we knock on 2010’s doors, it’s a good time to look at what we did on this blog in 2009. We started this blog in March 2009 and in its 10 month existence has more than a 100 posts. Our Top 10 Learning Tools 2009.

Tool Set 2009

Tony Karrer

But hopefully 2009 will be the year when that begins to change. If you care about being relevant and valuable in 2015, you had better be making moves in 2009. Recommendations The intent of this series is to capture my thinking at the start of 2009 about the tools and methods for work and learning. I thought I'd kick off this year by posting a series of posts on topics related to tools and methods for work and learning.

Instructivism, constructivism or connectivism?

E-Learning Provocateur

Instructivism is dead. Gone are the days of an authoritarian teacher transmitting pre-defined information to passive students. In the 1990s, constructivism heralded a new dawn in instructional design, turbo-charged by the rise of Web 2.0. Students morphed into participants , empowered to seek new knowledge and understanding for themselves, in the context of their own unique, individual experiences.

Effective virtual facilitation

E-Learning Provocateur

As virtual classes rapidly become de rigueur , the need for an effective virtual facilitation framework accelerates. I propose the 5-stage model of e-moderation developed by world-renowned networked learning guru, Gilly Salmon.

Top 50 Mobile Learning Resources

Upside Learning

The ECAR Study of Undergraduate Students and Information Technology, 2009. 2009 Horizon Report. I’ve spent an inordinately long time writing a whitepaper on mobile learning trying to expound our thoughts about it and how it might be used in the workplace. I’ve been doing some research around it and I’ve documented some of the better links I’ve come across.

Webinars: Past, Present and Future

Kapp Notes

The webinar begins on December 17, 2009, at 2 p.m. Here are links to webinars past, present and future.not quite a Christmas Carol but.

Irish Learning Alliance Visit

Kapp Notes

A few weeks ago, I was fortunate it enough to travel to see the Prime Minister of Ireland and hear about the Irish Learning Alliance. Unfortunately, I didn't get to go to Ireland, instead I traveled with some friends up to New York to visit with the Irish Learning Alliance.

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Training Industry Statistics

Kapp Notes

2009 U.S. Small companies (10-999 employees) spent about 33 hours of training per employee in 2009. Midsized (1,000 to 9,999 employees) spent about 29 hours of training per employee in 2009. Large (10,000 or more employees) spent about 33 hours of training per employee in 2009. Here are some interesting statistics from TRAINING. Training Expenditures (including payroll and spending on external products and services) was $52.2

Learning, Web 2.0 and Gaming Statistical Round Up

Kapp Notes

Learning Statistics Video Games, Education and Entertainment Statistics Learning Statistics from ASTD 2009 State of the Industry Report Random Web 2.0 Lately I've posted a number of entries related to statistics for video games, Web 2.0 and the learning industry. Here are a list of the entries. Statistics Training Industry Statistics _ Catalog of Recommended Books, Games and Gadgets Recommended Games and Gadgets Recommended Books Content Guide.