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How to Evaluate Learning: Kirkpatrick Model for the 21st Century—A Revision

Dashe & Thomson

Kirkpatrick’s Revised “Four Levels of Evaluation” model , what we need to do is find out what success looks like in the eyes of these senior managers and stakeholders and let them define their expectations for the training program. Then we need to identify specific metrics to demonstrate and deliver on those expectations.

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How E-learning for Health Changed After Covid-19

Spark Your Interest

In 2009 a large meta-analysis by the US Department of Education found that “on average, students in online learning conditions performed better than those receiving face-to-face instruction”. They concluded that “e-learning is equivalent and possibly superior to traditional learning regarding knowledge, skills, attitudes and satisfaction.”

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Reflecting on the first half of 2009

Jay Cross

I’m going to reflect on what I’ve been up to in 2009 thus far. Winter 2009. We are scrapping lengthy program development projects in favor of quick-and-dirty rapid development. Building a learning ecology is a different exercise than building a training program. Spring 2009. Midyear already!

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Favorite 2009 posts on Informal Learning Blog

Jay Cross's Informal Learning

Here are the most popular posts on the Informal Learning Blog in 2009. ADDIE (analyze, design, develop, implement & evaluate) made it possible to manage the process of creating useful training programs systematically. I expect attitudes like Internet values to underpin exemplary corporate learning in the future.

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Games Teach!

Kapp Notes

math, attitudes, electronics, and economics)…(p.6) math, attitudes, electronics, and economics), this does not tell us whether to use a game for our specific instructional task. Ke (2009) conducted a meta-analysis study that found the effects of learning within games was positive in 52% of the studies. Now I can just hear it.

Teach 270
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Games Teach!

Kapp Notes

math, attitudes, electronics, and economics)…(p.6) math, attitudes, electronics, and economics), this does not tell us whether to use a game for our specific instructional task. Ke (2009) conducted a meta-analysis study that found the effects of learning within games was positive in 52% of the studies. Now I can just hear it.

Teach 239
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Developing a High Performing IT Organization

Training Industry

It is just as critical to offer training and development opportunities for your staff in addressing the behaviors that affect how an individual approaches their work, attitude, thoughts, and the effect they have on others, rather than on just the skills they need to do what they do in the job. Spires was appointed and served as the U.S.