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Jobs, Training, Rapid eLearning, Inhibitory Skills, & Learning

Big Dog, Little Dog

Changing jobs, 1 in 5 say they will in 2009 - JobRadio.fm. Twenty-three percent of workers are dissatisfied or very dissatisfied with training and learning opportunities provided by their current employers. Training isn't a luxury -- it's a necessity - The Wichita Eagle. What is the TRUE cost Rapid eLearning?

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What You Need To Know About Corporate Gamification of Learning

eLearningMind

The term hit mainstream when location-sharing service Foursquare came out in 2009, employing gamification elements like points, badges, and mayorships to motivate people to engage more with the service and “check in”. An easy thing to do or to learn (an understanding of psychology, human behavior and much more goes into it).

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What You Need To Know About Corporate Gamification of Learning

eLearningMind

The term hit mainstream when location-sharing service Foursquare came out in 2009, employing gamification elements like points, badges, and mayorships to motivate people to engage more with the service and “check in”. An easy thing to do or to learn (an understanding of psychology, human behavior and much more goes into it).

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Cammy Beans Learning Visions: Brent Schlenker: Marketers and Game Developers Know More About Learning Than We Do!

Learning Visions

Cammy Beans Learning Visions Musings on eLearning, instructional design and other training stuff. Tuesday, September 22, 2009 Brent Schlenker: Marketers and Game Developers Know More About Learning Than We Do! Live session with Brent Schlenker: Marketers and Game Developers Know More About Learning Than We Do!