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The Emergence Of Mobile Learning For Higher Education In Kingdom Of Saudi Arabia

Upside Learning

In Saudi Arabia, global economic competition has had a major impact on the development of large scale ICT educational projects. Source: Ambient Insight’s 2010-2015 worldwide market forecast for Mobile Learning Products & Services). Mobile Learning Products & Services Revenue Forecast (in US$ millions). 5-Year CAGR.

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Why Compliance Training for Employees Is Your #1 Way to Mitigate Risk

KnowledgeAnywhere

Volkswagen's Emissions Scandal Volkswagen's admission in 2015 that it used software to manipulate emissions tests in diesel engines led to billions in fines and a tarnished brand reputation globally.

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70-20-10: Origin, Research, Purpose

Performance Learning Productivity

He has been studying and supporting it for many years and is co-author of the highly acclaimed Six Disciplines of Breakthrough Learning: How to Turn Training and Development into Business Results (Pfeiffer, 2010). These studies were mostly about how to develop people for senior leadership positions in large global companies.

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Gamification 101 – The Basics

LearnDash

Below are some general facts about gamification: In 2010, roughly $100 million was spent on gamification. The very next year in 2011, over 70% of Forbes Global 2000 companies planned to use gamification for marketing and consumer retention. Some Gamification Facts & Benefits. What’s the Future? billion will be spent on it.

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2015 Talented Learning LMS Vendor Award Recipients

Talented Learning

Starting around 2010, the market began changing again. The LMS industry in 2015 now has hundreds and hundreds of viable vendor solutions. All of this experience and research was factored into our Talented Learning 2015 LMS Vendor Award rankings and market categorization. The 2015 Talented Learning LMS Vendor Award Winners .

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8 Surprising Gamification Statistics

DigitalChalk eLearning

by 2015 , according to M2 Research. By 2014… more than 70% of Global 2000 organizations will have at least one gamified application, driving 50% of all innovation. By 2014… more than 70% of Global 2000 organizations will have at least one gamified application, driving 50% of all innovation. Huffington Post ). Huffington Post ).

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LEARNNOVATORS GAZES INTO THE FUTURE OF E-LEARNING WITH LAURA OVERTON

Learnnovators

Chennai (India), 09-Jul-2015. In February 2010, she was the first woman to be awarded the LPI’s prestigious Colin Corder Award for services to training and was the recipient of the inaugural ‘Elearning Age Special Achievement’ award at the 2012 Elearning Awards.