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The Renewed Importance of EHR Training – Meaningful Use Incentives.

Dashe & Thomson

After that, incentive payments will begin to decrease, and by 2015, those clinics that are not yet meaningful users will actually begin to incur Medicare penalties. But here’s the kicker — clinics and practices looking to take advantage of the stimulus program need to show meaningful use of a certified EHR system by 2013.

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A List of Interesting Mobile Learning Links

Upside Learning

The Worldwide Market for Mobile Learning Products and Services: 2010-2015 Forecast and Analysis. 2010 Horizon Report. The State of Mobile America , Lee Rainie provides a look at some of the most recent survey results obtained by the Pew Internet Project on mobile computing and the use of handheld devices.

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Influence of Mobile Learning is Growing

LearnDash

Countries like Turkey aim to supply all of their students with 10 million tablets by the year 2015. Pew Research Center’s Internet & American Life Project. 2010 US Census Bureau survey. For example, it is quite common for K-12 classrooms to have a set of tablet devices. Sources: statista.com. iphonelife magazine.

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Future of elearning industry looks Bright!

Kapp Notes

According to a report by Ambient Insight, called “The Worldwide Market for Self-paced eLearning Products and Services: 2010-2015 Forecast and Analysis,&# the worldwide market for Self-paced eLearning products and services reached $32.1 billion in 2010. billion by 2015. and revenues will grow to $49.9

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Top 60 eLearning Posts for October 2010

eLearning Learning Posts

October 2010 did not disappoint! 4 Free Tools to Help Get Your PowerPoint from Good to Great , October 21, 2010 Continuing the recent trend of PowerPoint in the news , I stumbled upon an article in USA Today that provided some tips and advice for designing more engaging presentations. Here is the best from this past month.

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Gamification 101 – The Basics

LearnDash

Below are some general facts about gamification: In 2010, roughly $100 million was spent on gamification. One study has found that internet stakeholders believe gamification will keep on growing over the next 5-10 years. Present challenging (but obtainable) tasks. Some Gamification Facts & Benefits. What’s the Future?

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70-20-10: Origin, Research, Purpose

Performance Learning Productivity

He has been studying and supporting it for many years and is co-author of the highly acclaimed Six Disciplines of Breakthrough Learning: How to Turn Training and Development into Business Results (Pfeiffer, 2010). As early as 2002 Jay was describing the unrelenting focus on formal learning in terms of the ‘Spending/Outcomes Paradox’.

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