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Co-Author Speaking at 3D Life Science 2010 Event in Malvern, PA

Kapp Notes

On January 19th, 2010. Tony O'Driscoll (my co-author and partner in 3D) will be presenting at an event co-sponsored by Microsoft and ProtonMedia. You’ll also get an exclusive sneak peek at imaginative new “stuff” that could fundamentally change how Life Sciences teams work together online. It is an "invitation-only" event.

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Can Games Transform the World? | Social Learning Blog

Dashe & Thomson

In the same article, Thompson quotes Jane McGonigal, a game designer and author of Reality is Broken , to help us understand why games work. my spare time I read, play with my kiddos, and train with the Dashe & Thomson running team. According to McGonigal, When we play a game, we think creatively, collaborate, and persist.

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Game Based Learning 2010 – Recap: Day 1

Upside Learning

Then we had the brilliant Matt Mason the Author of Pirates Dilemma sharing his thoughts on how the youth culture is changing capitalism. The goal of the game is for teams to learn how to more effectively use social media tools for collaboration, communication, and learning while fighting zombies together throughout the conference.

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PowerPoint 2010: Using the Shape Union & Subtract Tools for eLearning

The Logical Blog by IconLogic

Over the last two weeks I've introduced PowerPoint 2010's Shape Union and Shape Subtract tools. " I've made my winning piece say "online collaboration" and the other two say "donuts" and "more team members." by AJ George. " Now let's cut the puzzle piece from the image.

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Top 113 eLearning Posts and 28 Hottest Topics for 2010

eLearning Learning Posts

Here it is - the very best posts and the hottest topics for 2010. Twitter for Learning – 55 Great Articles - eLearning Technology , March 24, 2010. 10 Ways To Learn In 2010 - The eLearning Coach , January 3, 2010. 5 Must-See PowerPoint Tutorials for Creating Better Training - Mindflash , September 29, 2010.

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Top 74 eLearning Posts from September 2010

eLearning Learning Posts

Best of eLearning Learning in September 2010. Examples and Samples of Game Design Documents - Kapp Notes , September 15, 2010 Here is a collection of several game design documents and information about game design documents. As always, great stuff found in the eLearning world in September. These samples will give you some ideas.

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An explanation of cmi5 in (mostly) plain English

Rustici Software

While cmi5 only explicitly defines the necessities for handling xAPI activities in the context of a launching system, it’s capable of recording and reporting or retrieving content-defined data, which means content authors and designers are able to add features without sacrificing plug and play interoperability.