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Gamification trends for 2019

CHRP-INDIA

There are billions of reasons why organizations love gamification as much as gamers do. With the increase in the rate of retention, attention span constantly decreases; here is where gamification can act as a “magical wand” in all cases. Here are the booming gamification trends for this year. What really matters?

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A Simple Checklist to Follow While Implementing Gamification

CommLab India

Gamification, in layman terms, is the use of game-design elements and game principles in non-game contexts.”. According to Google Trends , Gamification as a trend started back in 2010 and it didn’t take long for the corporate world to try its hand at it. Most companies use gamification for engagement. Gamification.

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Psychology & Technology: 4 Ways to Engage Learners With Gamification

Litmos

The term was coined in 2002 by Nick Pelling , a programmer, but most most people probably became aware of gamification around 2010, when businesses started adding gamification to things like reward systems. Why is gamification important in workforce training? Customers in real life are seldom that forgiving.).

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TechKnowledge 2012 Presentation Resources

Kapp Notes

Here are my slides from the TechKnowledge 2012 presentation “What Research Tells us about 3D Avatars, Storytelling and Serious games for Learning and Changing Behavior” plus videos and other links that go into more detail based on the topics I discussed. Kapp's ASTD TechKnowledge 2012 Presentation. Reference : Fox, J. &

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Agile Microlearning Explained

Learner engagement and retention doesn’t have to be a mystery. Cognitive science theories already supply the answers. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.

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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

Saw a bunch colleagues and friends, and had lots of fun in the Gamification Workshop. So the slides to the Gamification workshop can be found here. Understanding Games and Gamification for Serious Learning. Understanding Games and Gamification for Learning from Karl Kapp. Pictures from the Gamification Workshop.

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Online Learning Trends That You Can’t Ignore

Gyrus

Almost two-thirds of Americans are predicted to own a smartphone by 2017, more than a threefold increase since 2010. Data analytics also enable organizations to provide customized training programs to a group or a set of employees, who might be showing similar learning behavior or patterns. Gamification. percent of the U.S.