GBL 2010 – Recap (Day 2 Part 1): Serious Games

Upside Learning

No wonder that in trials they could see statistically significant better results in trainees exposed to this solution as compared to those undergoing the traditional training. I have been thinking about penning this one for a couple of weeks now, but just couldn’t do sooner.

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Top Learning, Technology & Media Links: Weekly Digest – 5

Upside Learning

This article talks about many such startling statistics. Augmented Reality Marketing In 2010 And Beyond. Along with location-based marketing, augmented reality applications really came into focus for many brands, from luxury companies to small businesses in 2010.

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Anatomy of an eLearning Lesson: Merrill’s First Principles

Integrated Learnings

Both models provide sound structure for developing effective eLearning. After learners attempt to guess, reveal the alarming statistic. By Shelley A. Gable.

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Good Evaluation Facilitates Learning

The Performance Improvement Blog

training, coaching) and organizations has more to do with facilitating learning than it does with statistics. She quotes this definition of “facilitator” that appears in the book, Facilitator’s Guide to Participatory Decision-Making : …an individual who enables groups and organizations to work more effectively; to collaborate and achieve synergy. Evaluation of programs (e.g.,

Correlation Without Causation

The Performance Improvement Blog

Even David Brooks, a highly respected journalist and editorial columnist for the New York Times, demonstrates this bias toward causation in his December 7, 2010 column. Gun shows have no effect on crime. Organizational leaders often misinterpret social science data.

Converting Instructor-Led Training to E-learning or Distance Learning: Keys to success

Bottom-Line Performance

An engaging, effective e-learning course comes out on the other side. There is usually content that doesn’t make it into the e-learning course due to time constraints or because it can’t be translated online effectively. Bottom-Line Performance, Inc. Promote Your Page Too.

Style counsel

E-Learning Provocateur

I would love to see a statistically rigorous experiment based on the country and bike scenarios – a study that investigates the learning of both knowledge and skills, cross randomised to cover the various combinations of teaching and learning styles. Sometimes I am a contrarian thinker.

Facts are a bitch

E-Learning Provocateur

• What is the most effective mode of delivery? I was going to blog next about my favourite talk at TEDxCanberra , but before I do that I just want to share my musing for today.

20,000 US Hackers Wanted.Creating the Computer Elite (or Failing at it)

Kapp Notes

He provided statistics like an "estimated 1.5 Or, more realistically, the laptops are not integrated into the lessons effectively.

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PBS Article: 8 Video Game Myths Debunked

Kapp Notes

According to federal crime statistics, the rate of juvenile violent crime in the United States is at a 30-year low. Claims like this are based on the work of researchers who represent one relatively narrow school of research, “media effects.&# A while back, PBS did a series on video games called The Video Game Revolution and they created a companion web site. One article on the site takes apart some common myths about video games.

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Are You Training for Ideas or Actions?


Friendly reminders, bribes, and threats don’t seem to have any effect on his behavior. I have a problem. My husband doesn’t seem to understand how to take out the trash and recyclables. Clearly he needs some training.

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Audio in eLearning.What Is Your Vote?

Integrated Learnings

To further this point, I think a lot of us have seen various statistics suggesting that people are more likely to recall information that they see and hear (as opposed to just one or the other). Here are some of the pros I found: Appeals to the auditory learning style Can be effective for walking learners through flowcharts or explaining complex images Can create a sense of human touch So why not include audio? By Shelley A. Gable.

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Presentation Resources for Learning Tree Presentation

Kapp Notes

Here are some statistics about Web 2.0 Statistics. Books Miscellaneous Items: Ingredients of a Big Mac Sprint Now Network Commercial with Flava Flav Questions: What is one thing you can do to incorporate effective technology into organizational learning?

Low-Cost Test and Quiz Tool Comparison

Tony Karrer

Data Collection : Does the tool provide detailed statistics on individual and/or group performance? It is good at supporting accessibility with its one question per page to make the use of a screen reader more effective. I’ve recently been working with Sameer Bhatia the CEO of ProProfs as I was going through an evaluation of various online tools that support easy, fast, low-cost testing and quiz tools.

What does a facilitator of an online learning trajectory do?

Joitske Hulsebosch eLearning

Face-to-face facilitators are used to read the attention on the faces of participants, but online readership is invisible (though you can use statistics ofcourse, but that's more indirect). Use statistics. I'm helping different people to facilitate online trajectories. It's always funny to see that people who are experienced facilitators face-to-face are so scared for an online process. And then suddenly they see they can use the same basic facilitation skills online.

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What it means that MS LifeScience Award Goes to 3D Virtual Conference Design

Kapp Notes

Event By now you've probably already heard that the Microsoft Life Sciences Innovation Award 2010 has gone to a project that uses a 3-D virtual environment to hold a virtual scientific poster session. Results measured after the poster session demonstrated that the virtual environment was effective for scientific meetings and was well accepted by the current generation of scientists, suggesting that these environments can be used to deliver immediate value.

Some Shortcomings Around Game/Simulation Research

Kapp Notes

Please, we’ve done comparative research studies for decades and always found the same result, well designed instruction, no matter what the medium is effective. Also, another interesting aspect is how the studies decide what is “effective instruction.&# Another shortcoming is that to do effective research, one must isolate variables and hold certain things constant so that valid conclusions can be drawn.

Top 68 eLearning Posts from April - Hot Topics iPad Google Buzz

eLearning Learning Posts

April 2010. The Org Structure of Enterprise 2.0 - trainingwreck , April 18, 2010 I’m lucky to be a member of the 2.0 Key Social Learning Roles - Daretoshare , April 4, 2010 Premise : Learning communities or networks thrive because its members possess certain skills and capabilities. 5 Tips to help you Plan your Next Presentation - Free as in Freedom , April 26, 2010 “Presentation is the ‘Killer Skill’ we take into the real world. Best of eLearning Learning.

Secrets of Working Smarter

Jay Cross

March 30, 2010. Jay, with his colleagues in the Internet Time Alliance, has recently produced the 2010 version of his “unbook,” Working Smarter: Informal Learning in the Cloud. suspicious of statistics about concepts of abstractions like ‘learning’.” Learning Solutions Magazine.

Web feats 5: URL Shorteners

Learning with e's

These are very useful statistics if you want to trace the reach and effectiveness of your web site links. With the advent of Twitter has come the need to shrink web addresses (URLs) down in size so you don't take up too much of the 140 character limit.

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Janitors With PhDs?


Good Education writes that 17 million college graduates are “underemployed,&# meaning they work in jobs that don’t effectively utilize the skillsets they learned in college. The Bureau of Labor cites some incredible statistics: 11.5%

Wise crowds and stupid mobs

Learning with e's

His statistical analysis of the results showed that as a collective mean score, the people actually guessed accurately to within one pound of the actual weight. I'm reading James Surowiecki's excellent book 'The Wisdom of Crowds' at the moment.

How we spend our time in the UK

Clive on Learning

The statistics suggest people in the UK spend seven hours a day – almost half their waking lives - "engaging in media and communications activities" The article goes on: “However, the average person actually squeezes in the equivalent of nearly nine hours of media and communications by multi-tasking on several devices.

Janitors With PhDs?


Good Education writes that 17 million college graduates are “underemployed,&# meaning they work in jobs that don’t effectively utilize the skillsets they learned in college. The Bureau of Labor cites some incredible statistics: 11.5%

Open source in corporate learning – The need to take it seriously.

Learning Cafe

The world of learning has been buffeted by the GFC and its after effects. In the eLearning Guild research report on Learning Management systems (2010), Moodle was rated as the top LMS and for : Satisfaction with living up to promises.

Two great ideas for your next sustainability course

Good To Great

Wouldn’t that have a much bigger impact than just telling them the statistics? Good To Great In pursuit of excellence: my view on the world of learning and training Skip to content Home A bit about me ← Have you done your good deed for the day?

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Why Companies Should Spend More on Social Learning | Social.

Dashe & Thomson

In the article she gives some scary statistics: Our recent study showed that 30 percent of US companies spent money on informal learning tools or services in 2010.

Analyzing the ROI of Social Media in Training | Social Learning Blog

Dashe & Thomson

We frequently cite a study from the Bureau of Labor Statistics, which demonstrated that approximately 70% of all on-the-job learning is done informally, through employee-driven initiative, and through employee-to-employee knowledge transfers.

Program Evaluation: A Process for Learning

The Performance Improvement Blog

For example, if we want to know if a particular medical procedure is effective, we would do research to correlate that procedure with intended outcomes in a range of settings and with a range of people. Tell the story that explains the statistics. Gill, Sage Publications, 2010. .

The Impact of Declining Enrollments

Beyond Campus Innovations

According to the National Center for Education Statistics , “While total undergraduate enrollment increased by 37 percent between 2000 and 2010 (from 13.2 million students), enrollment decreased by 7 percent between 2010 and 2016 (from 18.1 Enrollment at 4-year institutions is projected to be 2 percent lower in 2027 than in 2016, as reported by the National Center for Education Statistics.

Gamification in Education Stats


Hopefully today we can help add some statistical validity to gamification, particularly within education. The argument is simple: gamification not only helps learners effectively acquire new knowledge, but it also is helpful in helping learners retain the information.

Neurology Should Drive Corporate Training Design


When it comes to designing engaging and effective corporate training, the best place to start is by looking at how the human brain works – neurology. In this article, Pulse Learning presents four statistics that prove neurology should lead the way for corporate training design. This statistic makes it safe to say the gamification trend is here to stay. Is your training strategy aligned with how people learn most effectively?

How to Manage Temporary Employees

The Performance Improvement Blog

As I wrote in a post in March 2010: Unlike previous recession recoveries, this one will not re-employ large numbers of laid off workers. Bureau of Labor Statistics figures released May 3.

How Apple Killed Flash for eLearning (and What to do with All That Non-Compatible Courseware)


In 2010, Steve Jobs singlehandedly started one of the biggest–OK, maybe the only–software feuds by stating that Apple products wouldn’t support Flash, citing reasons like a high fail rate, lag time, and the overall unnecessary nature of the platform.

This is your Brain on Games

Your Training Edge

Computer and video gaming… It’s a $25 billion dollar entertainment business per year which in 2010 sold over 257 million video and computer games. That’s a pretty high statistic compared to what people are willing do in daily life and how they feel they may fail.

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