article thumbnail

Top 74 eLearning Posts from September 2010

eLearning Learning Posts

Best of eLearning Learning in September 2010. Examples and Samples of Game Design Documents - Kapp Notes , September 15, 2010 Here is a collection of several game design documents and information about game design documents. This has been a great way for me to learn about the topic. These samples will give you some ideas.

article thumbnail

An All-In-One Resource for All Things xAPI

eLearningMind

Back in 2008, realizing the interoperability limitations of existing learning system standards, such as SCORM (the Shareable Content Object Reference Model), Learning Education Training Systems Interoperability (LETSI) reached out to the L&D community for suggestions on how to fix those shortcomings. The result was SCORM 2.0.

xapi 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Personal Learning Network 2

eLearning Blender

An assignment for my "Tech for Teaching" class at SDSU requires us to follow Ed Tech related blogs on our reader than write up a summary of what we learned from reading these posts and how these lessons apply to our professional goals. After learning these valuable lessons I am excited to jump back in to my PLN to learn more about each topic.

Network 45
article thumbnail

EdTech Solutions: How EdTech Solves Financial Challenges in Higher Education

Harbinger Interactive Learning

From 2010 To 2020. Insufficient funding and investments in universities and colleges compromise the quality of education and educational resources. This is because educational institutions are forced to cut back on their budgets, leading to a decline in the quality of instructors and facilities for students.

article thumbnail

Gamification trends for 2019

CHRP-INDIA

The term “ gamification ” was coined in 2002 by Nick Pelling but did not become popular until 2010. Personalized: Personalization is a key advantage in gamification, which helps in achieving a personalized learning experience. Very few companies have managed to implement it so far. What really matters?

article thumbnail

Trends That Are Driving Change

Magic EdTech

That’s more than 40 times the amount they invested in 2010.”. Mckinsey says new tools like AI help in the development of software applications, testing, and improving processes and software quality. New tech like VR, AR, web3, AI, and machine learning, are slowly integrating into education.

Trends 52
article thumbnail

Trends That Are Driving Change

Magic EdTech

That’s more than 40 times the amount they invested in 2010.”. Mckinsey says new tools like AI help in the development of software applications, testing, and improving processes and software quality. New tech like VR, AR, web3, AI, and machine learning, are slowly integrating into education.

Trends 52