8 Surprising Gamification Statistics

DigitalChalk eLearning

Gamification in eLearning is the use of game theory and game mechanics in non-game contexts to engage users in solving problems. We’ve rounded up 10 statistics on the use of gamification in eLearning, some of which may surprise you. Since 2010, over 350 companies have launched major gamification projects. The post 8 Surprising Gamification Statistics appeared first on.

eLearning and an Aging Workforce

Integrated Learnings

Between baby boomers approaching retirement and retirees reentering the workforce to supplement their income, statistics from a variety of sources indicate that a large proportion of our workforce is 50+. Tags: Instructional Design Aging Workforce eLearning Learning Theory By Shelley A. Gable. It seems like every major news outlet runs the occasional story about how the United States workforce is aging.

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Style counsel

E-Learning Provocateur

The theory. Critics of the theory don’t seem to challenge the existence of learning styles, but rather what the instructor does about them. However, the research I have read about thus far has underwhelmed me, and the notion that a lack of evidence somehow invalidates the theory really grates me. Tags: engagement learning styles auditory kinaesthetic kinesthetic learning theory VAK VARK visual Sometimes I am a contrarian thinker.

Command-and-Control Leadership vs. People-Centered Leadership

The Performance Improvement Blog

Bnet.com defines command-and-control as: …a style of leadership that uses standards, procedures, and output statistics to regulate the organization. Business leaders today are exposed to every management theory and best practice. Command-and-control leadership remains pervasive throughout business, government, and nonprofit organizations.

Anatomy of an eLearning Lesson: Merrill’s First Principles

Integrated Learnings

Merrill built this model based on a comprehensive review of instructional theories and models in the field. After learners attempt to guess, reveal the alarming statistic. By Shelley A. Gable. A post from a couple weeks ago explained that there are instructional design models that offer formulas for assembling training in a way that captures learners’ attention, conveys content, and provides learners with an opportunity to practice and receive feedback on new skills.

Lesson 157

Correlation Without Causation

The Performance Improvement Blog

Even David Brooks, a highly respected journalist and editorial columnist for the New York Times, demonstrates this bias toward causation in his December 7, 2010 column. Each of these findings from social science research is an excellent example of how even very smart people make the mistake of attributing a causal relationship to two variables that, although correlated statistically, might each be caused by a third variable or the interaction of four, five, six, or more other variables.

Some Shortcomings Around Game/Simulation Research

Kapp Notes

I think cognitive load theory might have some insights but it still has some gaps. I think novice/expert research insights are helpful in this area and that everything together, site, sounds, feedback, social aspects, competition, motivation, self-efficacy, self-regulation, meta-cognition, all of these elements work simultaneousness to make a game/simulation truly effective and drawing conclusions from the statistical tests for that many variables would be almost ridiculous.

Bandwidth issues - why they're a problem

Learning Rocks

From an elearning point of view we can assume lost attention will result in poorer retention, less chance of completion (if that's an important statistic for you) and a generally less positive reception to your courses. Tags: evaluation learning theory articulate usability thought leaders flash elearning As ever, a brilliant article on website usability from Nielsen that has ramifications for elearning.

Issue 49

Social Media: The Virtual “Over-The-Partition” Learning Network.

Dashe & Thomson

Bureau of Labor Statistics, over 70% of workplace knowledge is learned informally (a statistic that is frequently referenced in the learning industry). YouTube is ( 2010 stats : more than 2 billion views a day; 3rd most visited website; over 5 million people have found and subscribed to at least one friend on YouTube; a broad viewer demographic: 18-54 years old.)

Webinar Series: The TrainingMagNetwork.com Story

Mindflash

Here’s a quick series description: After growing Training Magazine Network for the past two years, we found the same: Learning by growing Training Magazine Network to over 13,000 members has given us a rare opportunity to apply the theories and emerge with facts, best practices and anecdotes to share with our colleagues in learning. In this webinar series, we will share statistics, stories, and insights that will inspire you and guide you in your own implementations.

Bandwidth issues - why they're a problem

Learning Rocks

From an elearning point of view we can assume lost attention will result in poorer retention, less chance of completion (if that's an important statistic for you) and a generally less positive reception to your courses. evaluation learning theory articulate usability thought leaders flash elearningAs ever, a brilliant article on website usability from Nielsen that has ramifications for elearning.

Issue 40

Personal learning or universal education?

Learning with e's

The result: children become disenfranchised and demotivated, teachers are exhausted and demoralised, schools are positioned unfairly in league tables, and governments measure success not through human achievement or creativity, but through cold, hard statistics. I suppose we have Jean Piaget and his fellow 'stage theory' psychologists to thank for that kind of constrained thinking. There has been a lot of discussion recently about the personalisation of education.

The Death of the Traditional Web: Implications for Self-Directed Learning

Dashe & Thomson

Per-person consumption of traditional Web content fell by 3 percent between March 2010 and March 2011 in terms of minutes. It cites impressive statistics about the loss in possible ad revenue engendered by the collapse of the traditional Web ($2.2 Informal Learning Facebook Google instructional design interactive learning Self-directed learning social learning social learning theory social media

Web 215

Cammy Beans Learning Visions: Second Life and Gaming Poll Results

Learning Visions

Wednesday, October 10, 2007 Second Life and Gaming Poll Results I dont claim to be a researcher, nor can I claim that the results of polls conducted on this site are in the least bit statistically significant. Again, not statistically significant Im sure. eLearning Guild’s 2010 Salary Report ID Live with John Graves ► April (5) Audio Interview with Tom Kuhlmann of Articulate Book Review: Love is the Killer App Kineo Insights Webinar: Aligning eLearning with B.

Poll 100

Cammy Beans Learning Visions: E-Learning Guild Content Authoring Research Report

Learning Visions

Provides interesting statistics about authoring tools and use within corporate training depts. eLearning Guild’s 2010 Salary Report ID Live with John Graves ► April (5) Audio Interview with Tom Kuhlmann of Articulate Book Review: Love is the Killer App Kineo Insights Webinar: Aligning eLearning with B. Moodle in 2010 Kineo Insights Webinar: Challenges and Best Practi. Cammy Beans Learning Visions Musings on eLearning, instructional design and other training stuff.

WHITEBOARD ANIMATIONS: Plan Your Way to Success

The Logical Blog by IconLogic

If you are teaching “The Flower Theory of Persuasion,” you might include images of flowers, for example.).   **Statistics are from Hubspot.   Karin has authored several technology books, including: Office 2010 Demystified (McGraw-Hill) and hundreds of user guides, reference manuals, and tutorials. by Karin Rex, COTP. Do you have a story to tell? A lesson to teach? A product to market? In the battle for online engagement, video is KING. By

WHITEBOARD ANIMATIONS: Plan Your Way to Success

The Logical Blog by IconLogic

If you are teaching “The Flower Theory of Persuasion,” you might include images of flowers, for example.).   **Statistics are from Hubspot.   Karin has authored several technology books, including: Office 2010 Demystified (McGraw-Hill) and hundreds of user guides, reference manuals, and tutorials. by Karin Rex, COTP. Do you have a story to tell? A lesson to teach? A product to market? In the battle for online engagement, video is KING. By

The Return of the (Digital) Native | Social Learning Blog

Dashe & Thomson

does an excellent job of illustrating the dilemma with some eyepopping statistics, showing plainly that “because of their interaction with media, Digital Natives process information and think differently than prior generations.” While the increasing difficulty of engaging Digital Natives in a way that is meaningful to them is still mainly an issue for the school system, it will soon be an issue for corporate training professionals, as well.

Why Companies Should Spend More on Social Learning | Social.

Dashe & Thomson

In the article she gives some scary statistics: Our recent study showed that 30 percent of US companies spent money on informal learning tools or services in 2010. Leaders have to be willing to put some money behind training programs and they have to trust the statistics validating informal and social learning principles.

WHITEBOARD ANIMATIONS: Plan Your Way to Success

The Logical Blog by IconLogic

If you are teaching “The Flower Theory of Persuasion,” you might include images of flowers, for example.).   **Statistics are from Hubspot.   Karin has authored several technology books, including: Office 2010 Demystified (McGraw-Hill) and hundreds of user guides, reference manuals, and tutorials. by Karin Rex, COTP. Do you have a story to tell? A lesson to teach? A product to market? In the battle for online engagement, video is KING. By

Is Your Measuring Stick Allowing You To Manage For The Better.

Dashe & Thomson

A system developed by which statistics were recorded and bets placed. Sure baseball became popular when money got involved, but the game improved dramatically when statistics allowed one to objectively decide who was good and who wasn’t. If baseball statistics had not developed to accurately evaluate a player or team, the game would have fallen out of favor with adults and returned to its original farm boy state.

Analyzing the ROI of Social Media in Training | Social Learning Blog

Dashe & Thomson

We frequently cite a study from the Bureau of Labor Statistics, which demonstrated that approximately 70% of all on-the-job learning is done informally, through employee-driven initiative, and through employee-to-employee knowledge transfers.

Neurology Should Drive Corporate Training Design

PulseLearning

In this article, Pulse Learning presents four statistics that prove neurology should lead the way for corporate training design. This statistic makes it safe to say the gamification trend is here to stay. Pulse Learning has the expertise to help you deliver your corporate training with efficiency as backed by science and adult learning theory. References: Principles of Adult Learning & Instructional Systems Design, 2010.

Cammy Beans Learning Visions: Poll Results: Learning Visions Readers

Learning Visions

My fabulous graphic chart above was created from the Create a Graph page at the Kids Zone: Learning with NCES (National Center for Education Statistics). eLearning Guild’s 2010 Salary Report ID Live with John Graves ► April (5) Audio Interview with Tom Kuhlmann of Articulate Book Review: Love is the Killer App Kineo Insights Webinar: Aligning eLearning with B. Moodle in 2010 Kineo Insights Webinar: Challenges and Best Practi.

Poll 100

Recruiting Gamer/Net Generation Employees

Kapp Notes

If the statistics are true and there is a worker shortage of over 10 million workers in 2010 and a shortage of up to 35 million by 2035, companies will need all the gamers they can get. While many believe that the shortage is overestimated because boomers will work longer, the numbers do not support that theory.

195 posts about MOOCs

Jay Cross

What is the theory that underpins our moocs? version française ) In recent years I have been working on two major concepts:first, the connectivist theory of online learning, which views learning as anetwork process; and second, the massive open online course, or MOOC , which isan instantiation of that process. PLE: connectivist or constructivist GEORGE SIEMENS | WEDNESDAY, SEPTEMBER 22, 2010. MOOC Statistics Thus Far STEPHEN DOWNES: HALF AN HOUR | FRIDAY, NOVEMBER 11, 2011.

OER 73

Cammy Beans Learning Visions: I Say Instructional Designer, You Say Tomah-toe

Learning Visions

Thats not a real statistic, by the way, but my very unscientific guess at how many people actually call themselves instructional designers.) eLearning Guild’s 2010 Salary Report ID Live with John Graves ► April (5) Audio Interview with Tom Kuhlmann of Articulate Book Review: Love is the Killer App Kineo Insights Webinar: Aligning eLearning with B. Moodle in 2010 Kineo Insights Webinar: Challenges and Best Practi.

Cammy Beans Learning Visions: Go Read a Book

Learning Visions

As people read less (and Craines statistics indicate that they are), he wonders if were transitioning from a literate culture back to an oral tradition. eLearning Guild’s 2010 Salary Report ID Live with John Graves ► April (5) Audio Interview with Tom Kuhlmann of Articulate Book Review: Love is the Killer App Kineo Insights Webinar: Aligning eLearning with B. Moodle in 2010 Kineo Insights Webinar: Challenges and Best Practi.

Moodle 100

Cammy Beans Learning Visions: College Women on Gamers: They Giggle

Learning Visions

Depends on the leader, not necessarily the gender of the leader which we know is likely to be a guy -statistically- when were talking about immersive combat environments. eLearning Guild’s 2010 Salary Report ID Live with John Graves ► April (5) Audio Interview with Tom Kuhlmann of Articulate Book Review: Love is the Killer App Kineo Insights Webinar: Aligning eLearning with B. Moodle in 2010 Kineo Insights Webinar: Challenges and Best Practi.

IM 100

Cammy Beans Learning Visions: Youre So Immature: e-Learning in Some Organizations

Learning Visions

For our clients we are simply a means to an end - nothing more than the design phase of the training - so I never get to learn how the training went down; I never get any learner feedback or statistics." eLearning Guild’s 2010 Salary Report ID Live with John Graves ► April (5) Audio Interview with Tom Kuhlmann of Articulate Book Review: Love is the Killer App Kineo Insights Webinar: Aligning eLearning with B.

Cammy Beans Learning Visions: 31 Days: 8, 9 & 10

Learning Visions

Day 10: Dig Into Your Blogs Statistics Not hard to do with tools like MyBlogLog or FeedBurner. eLearning Guild’s 2010 Salary Report ID Live with John Graves ► April (5) Audio Interview with Tom Kuhlmann of Articulate Book Review: Love is the Killer App Kineo Insights Webinar: Aligning eLearning with B. Moodle in 2010 Kineo Insights Webinar: Challenges and Best Practi. Cammy Beans Learning Visions Musings on eLearning, instructional design and other training stuff.

Cammy Beans Learning Visions: The Rise of Rapid e-Learning

Learning Visions

Does anyone actually have any real statistics on this? eLearning Guild’s 2010 Salary Report ID Live with John Graves ► April (5) Audio Interview with Tom Kuhlmann of Articulate Book Review: Love is the Killer App Kineo Insights Webinar: Aligning eLearning with B. Moodle in 2010 Kineo Insights Webinar: Challenges and Best Practi. Cammy Beans Learning Visions Musings on eLearning, instructional design and other training stuff.

Cammy Beans Learning Visions: Building Measurement into Our Training-Development Process

Learning Visions

It’s a very interesting statistics about how economy in companies affected Learning Units. eLearning Guild’s 2010 Salary Report ID Live with John Graves ► April (5) Audio Interview with Tom Kuhlmann of Articulate Book Review: Love is the Killer App Kineo Insights Webinar: Aligning eLearning with B. Moodle in 2010 Kineo Insights Webinar: Challenges and Best Practi.

IM 100

LearnTrends - Google Wave - DevLearn - Best of eLearning Learning

eLearning Learning Posts

eLearning Conferences 2010 - eLearning Technology , November 19, 2009. Statistics - Kapp Notes , November 16, 2009. Transfer of Learning - Theories and Implications - Designed for Learning , October 31, 2009. Social media trends for 2010 , November 3, 2009. Best of eLearning Learning. November 2009. Upcoming Online eLearning Events. Online Learning Technologies–Past, Present, and Future. Wednesday, December 02, 2009. Implementing Social Media: Beyond The Hype.

Cammy Beans Learning Visions: Women, Gaming & the Guild Master Ceiling

Learning Visions

Karl sites statistics that "Seventy percent of the players of the social interaction game The Sims are women under twenty-five," and that the number one game from May 2004-July 2006 was Princess Fashion Boutique. eLearning Guild’s 2010 Salary Report ID Live with John Graves ► April (5) Audio Interview with Tom Kuhlmann of Articulate Book Review: Love is the Killer App Kineo Insights Webinar: Aligning eLearning with B.