article thumbnail

4 Key Emerging Trends in LMS

Upside Learning

A semantic search function that understands and tracks user’s search intention and context. According to Ambient Insight’s report – The 2011-2016 Worldwide Game-based Learning Market: All Roads Lead to Mobile , the worldwide game-based learning market reached $1.2 billion in 2011. billion by 2015. Gamification.

LMS 270
article thumbnail

10 Songs to Get You Ready for Nashville and the LUC 2015

Trivantis

I used to love making mix CDs and wanted to share some LUC 2015 inspired songs. Since everything is digital now, I made you a playlist to help you get ready for the 2015 Lectora® User Conference in Nashville, Tennessee this April 29 – 30. The post 10 Songs to Get You Ready for Nashville and the LUC 2015 appeared first on.

Lectora 40
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

7 Best Education Tech Companies for K-12 Institutes

Hurix Digital

Founded in 2011 by Ben Nelson, The Minerva Project focuses on an evidence-based learning approach. Since its launch in 2011, The Minerva Project has expanded to 10 countries across the globe. With the vision to give wings to every talent out there, Amir Nathoo founded Outschool in 2015. The Minerva Project.

article thumbnail

8 Top Learning, Technology & Media Links: Weekly Digest – 20

Upside Learning

What The Smartphone Market Will Look Like In 2015 [STUDY]. in 2011, due to an increasing number of users who will replace feature phones with smartphones. While some use it for classroom management and attendance tracking, some use it to take quick notes and check relevant websites. Know if this prediction will be true.

article thumbnail

Managing and measuring coaching in the new normal

CLO Magazine

That’s a 21 percent increase compared to the 2015 estimate. The number of coaches has grown to keep up with demand, with more than 33 percent new coaches joining the profession since 2015. These intelligent coaching platforms can provide detailed reports, tracking improvement at the individual and organizational level.

Coaching 108
article thumbnail

Why we learn more at play ? gamification and rewards for learning

Ed App

On top of already gamified features such as a point system, leaderboards, badges and more subtle visual elements that track learning progress, a library of customisable gamified templates is on hand when creating micro lessons. . Traci Sitzmann (2011). ‘A Jenn Choi (2015). Kapp (2011). ‘In References. Robinson (2010).

article thumbnail

Why we learn more at play ? gamification and rewards for learning

Ed App

On top of already gamified features such as a point system, leaderboards, badges and more subtle visual elements that track learning progress, a library of customisable gamified templates is on hand when creating micro lessons. . Traci Sitzmann (2011). ‘A Jenn Choi (2015). Kapp (2011). ‘In References. Robinson (2010).