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U.S. on Track to Meet High School Grad Rate Goal

CLO Magazine

A new report found that high school graduation rates are on the upswing and on pace to hit a long-sought goal by 2020. is on track to meet the national high school graduation goal of 90 percent by the class of 2020. is on track to meet the national high school graduation goal of 90 percent by the class of 2020.

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A Brief History of AI

Learningtogo

2011: IBM Watson defeats the best human players in the popular television game show Jeopardy! According to one 2020 benchmarking study, 6 percent of Fortune 500 employers include chatbots in their recruiting and onboarding experience, and 8 percent deliver recommended jobs based on candidate profiles.

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7 Best Education Tech Companies for K-12 Institutes

Hurix Digital

In 2020 alone, the K-12 sector garnered $35.9 Founded in 2011 by Ben Nelson, The Minerva Project focuses on an evidence-based learning approach. Since its launch in 2011, The Minerva Project has expanded to 10 countries across the globe. Therefore, higher-ed institutions can track the reasons for absenteeism.

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The CoLab Podcast Episode 4: Delivering meaningful learning experiences with Jen Jones

Coassemble

Prior to building her business, Jen was using a basic website to share her knowledge in the early 2000s and was one of the first members of Teachers Pay Teachers when the platform launched in 2011. Hello Literacy is a two-part model—she creates structured professional development tracks and content for educators to expand their skill sets.

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Why we learn more at play ? gamification and rewards for learning

Ed App

On top of already gamified features such as a point system, leaderboards, badges and more subtle visual elements that track learning progress, a library of customisable gamified templates is on hand when creating micro lessons. . Traci Sitzmann (2011). ‘A Quartz 17 September 17 2015; available online [link] , retrieved 27 May, 2020. .

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Why we learn more at play ? gamification and rewards for learning

Ed App

On top of already gamified features such as a point system, leaderboards, badges and more subtle visual elements that track learning progress, a library of customisable gamified templates is on hand when creating micro lessons. . Traci Sitzmann (2011). ‘A Quartz 17 September 17 2015; available online [link] , retrieved 27 May, 2020. .

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Learning predictions in a time of unpredictability!

Learning Pool

In 2019 it would’ve been impossible to predict how 2020 would change everything. In the learning space, however, it seems we’re still on the right track. Nothing radically new emerged in learning technology in 2020. Fosway Group – Digital Learning & COVID-19 Research 2020.