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Abstracts of Three Meta-Analysis Studies of Serious Games

Kapp Notes

A meta-analysis is a study of studies. A Meta-Analysis of the Cognitive and Motivational Effects of Serious Games. We used meta-analytic techniques to investigate whether serious games are more effective in. 2011) A Meta-Analytic Examination of the Instructional Effectiveness of Computer-based Simulation Games.

Analysis 263
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The Best Ways to Use Learning Analytics in 2022

Magic EdTech

These factors have largely been responsible for propelling the growth of the analytics field like never before. Analytics are used to process and interpret data in a way that eases everyday lives. The emergence of Learning Analytics. How can Learning Analytics help?

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Top 10 LMS Software Platforms in 2024

BrainCert

Reporting and analytics: Gain insights into learner engagement, and completion rates, and identify areas for improvement. Gain valuable insights with global reports and analytics for your entire LMS ecosystem. Customized reports have a limited retention period, impacting long-term analysis and tracking. #7

LMS 52
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How to deal with the stress before an exam

KnowledgeOne

2011), it was found that social support from family and friends was associated with lower levels of exam anxiety among medical students. The influence of sleep quality, sleep duration and sleepiness on school performance in children and adolescents: A meta-analytic review. Anxiety and academic performance: A meta-analysis of findings.

Journal 105
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#ASTDTK14 Slides and Resources

Kapp Notes

In a meta-analysis of more than 60 studies with 6,476 participants, it was found that trainees receiving instruction via a simulation game had 20% higher confidence they had learned the information taught in training and could perform the training-related tasks (self-efficacy) than trainees in a comparison group of more traditional methods.

Slides 203
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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

In a meta-analysis of more than 60 studies with 6,476 participants, it was found that trainees receiving instruction via a simulation game had 20% higher confidence they had learned the information taught in training and could perform the training-related tasks (self-efficacy) than trainees in a comparison group of more traditional methods.

DevLearn 242
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#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

In a meta-analysis of more than 60 studies with 6,476 participants, it was found that trainees receiving instruction via a simulation game had 20% higher confidence they had learned the information taught in training and could perform the training-related tasks (self-efficacy) than trainees in a comparison group of more traditional methods.

ASTD 228