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Top 10 LMS Software Platforms in 2024

BrainCert

As we step into 2024, let's explore some of the top LMS software platforms that are poised to drive educational excellence and workforce development. What is Learning Management System Software? Do you require comprehensive learning management functionalities, like extensive creation tools and detailed progress tracking?

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Can Games Transform the World? | Social Learning Blog

Dashe & Thomson

by Jolene on March 11, 2011 in Gaming Theory , Instructional Design , Training Development , eLearning Over the last year or so, I’ve been thinking a lot about how to incorporate games into eLearning instructional design projects. To be effective the game must make work seem like play.

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ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

Met a number of new friends, saw an old college classmate, Dara Nicholls, and ran into Richard Blunt, author of Do Serious Games Work? Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game. Game Development Software ThinkingWorlds (3D Software). Unity 3D (3D Software, fairly Complex).

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Virtual reality for pain management

KnowledgeOne

It has its place as a simulation training tool and as a safe and effective therapeutic device to treat or complement the treatment of various types of health problems, including pain management. Here is where we stand in terms of applications and what we know about the effectiveness of VR for acute and chronic pain and pain anxiety.

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A Conversation with Michael Allen–ADDIE, SAM & the Future of ID

Kapp Notes

He is the author of seven book including a best-seller on creating effective e-learning and in has received ASTD’s Distinguished Contribution to Workplace Learning and Performance Award in 2011. Michael Allen and I sit down and discuss the Zebra program at ASTD conference way back in 2011.

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Resources from Learning 3.0 Conference Presentation

Kapp Notes

Met some wonderful people in Chicago, reconnected with old friends and co-author Tony O’Driscoll and had a great time!! Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. Learning 3.0

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How E-learning for Health Changed After Covid-19

Spark Your Interest

Currently both the United Nations (UN) and the WHO have endorsed e-learning as a useful tool in addressing education needs in health care. It is quicker and more cost-effective to scale up. Modern e-learning tools have built-in language options and straight-forward translation capabilities. World Health Organization.