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Can Games Transform the World? | Social Learning Blog

Dashe & Thomson

by Jolene on March 11, 2011 in Gaming Theory , Instructional Design , Training Development , eLearning Over the last year or so, I’ve been thinking a lot about how to incorporate games into eLearning instructional design projects. To add an element of competition, a leaderboard tracked and displayed which players had made the most finds.

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Top Ten Tools for Learning 2011

Experiencing eLearning

Google Docs is where I keep track of my time spent on projects, create quick drafts, and other tasks. It’s immensely helpful for creating technical documentation, job aids, and the like, as well as for documenting issues when reviewing courses. Captivate is my tool of choice for simulations and interactive learning.

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Simplify L&D Success with OpenSesame and UKG’s New Partnership

OpenSesame

Whether streamlining L&D management and tracking with UKG Ready TM Learning, or creating a robust training academy specific to your org with UKG Pro TM Learning, their platforms are designed to give employees an on-the-job learning experience that’s motivating and memorable. So, what happens when we team up? A one-stop-shop.

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eLearning Review: A Module for the National Security Arena

Dashe & Thomson

I played through the scenario four different times before I finally registered a “good” result (as opposed to just adequate). Courtesy of www.blog.cathy-moore.com Once I finally found the proper path, I checked out the decision tree Cathy used to keep track of the outcomes. Military | Social Learning Blog - May 19, 2011 [.]

Module 100
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eLearning Review: A Module for the National Security Arena.

Dashe & Thomson

I played through the scenario four different times before I finally registered a “good” result (as opposed to just adequate). Courtesy of www.blog.cathy-moore.com Once I finally found the proper path, I checked out the decision tree Cathy used to keep track of the outcomes. Military | Social Learning Blog - May 19, 2011 [.]

Module 100
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4 Key Emerging Trends in LMS

Upside Learning

A semantic search function that understands and tracks user’s search intention and context. According to Ambient Insight’s report – The 2011-2016 Worldwide Game-based Learning Market: All Roads Lead to Mobile , the worldwide game-based learning market reached $1.2 billion in 2011. Gamification. billion by 2015.

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Can non-formal learning be measured?

CLO Magazine

We focus on formal training because it is what we are asked to provide, it’s a tangible product, and it allows for easier tracking of pre/post-event learning and skill development. Think of book clubs, guided self-learning programs, mentoring and job shadowing. How can we measure non-formal learning?