CEGOS 2011 survey provides many new insights
Clive on Learning
MAY 18, 2011
Cegos 2011 learning trends survey draft, final may 11 When I received this presentation from CEGOS, which describes the results of their latest survey of L&D practices across Europe, I couldn't understand why they wouldn't want to share every aspect of the results as widely as possible.
Top 10 eLearning Predictions 2011 #LCBQ
FEBRUARY 22, 2011
This month's LCBQ is What are your Predictions and Plans for 2011? Tony Bates - eLearning Outlook for 2011 1. Of course, you can’t look at learning in 2011 without mentioning mobile learning. Some Mobile Learning Predictions for 2011 Mobile learning will get its own identity.
Fourth Summer 2011 Learning in 3D class
AUGUST 4, 2011
Andrew provided a great tour of all the wonderful features of the software, including the ability to play games within the virtual world, the ability to easily follow another avatar, the VOIP features and the ability to use the virtual world without having a thin client download.
eLearning Conferences 2011
NOVEMBER 11, 2010
This list is focused mostly on the first half of the year: January to June 2011. Often conference organizers forget to provide the full name of the organization and an e-mail contact address. link] January 6-9, 2011 International Consumer Electronics Show (CES), Las Vegas, Nevada, USA.
My Top 10 Tools for Learning 2011
SEPTEMBER 5, 2011
In 2011 I now use Google Reader , and although it is no longer my most indispensable tool, it is still an important tool for me to keep up to date with what is happening in the “learning world. . In 2011 I now use WordPress to power my website.
Impressions of the Masie Learning 2011 Conference
NOVEMBER 17, 2011
Last week I was fortunate to attend the Learning 2011 conference, organized every year by Elliott Masie. For example: How do you provide a mobile learning experience without ensuring that your employees have access to the devices?
13 Top Learning, Technology & Media Links: Weekly Digest – 25
JULY 5, 2011
We recently concluded a great show at mLearnCon 2011. mLearnCon 2011 Backchannel – Collected Resources. This post collects the resources shared via the backchannel of the mLearnCon 2011, that was held between June 21 and 23 in San Jose, California.
eLearning Conferences 2012
NOVEMBER 17, 2011
Past years eLearning Conferences 2011 , eLearning Conferences 2010 , eLearning Conferences 2009. Note also that some events will be cancelled at a later date, such as those in Tunisia and Egypt in early 2011. link] December 5-7, 2011 International Digital Curation Conference: Public?
Enterprise Mobile Learning 2011 - Year in Review
DECEMBER 28, 2011
How On Target Were My 2011 Predictions? It’s time once again to take stock of what happened in enterprise mobile learning and see if any of my 2011 predictions hit their intended targets. If 2010 was the year of the pilot, 2011 will be the year of the deployment. a.k.a.
eLearning Predictions for 2011 and Beyond
DECEMBER 23, 2010
This increase in social networking will become a spearhead for increased collaboration and sharing, and also provide a way to bring together different sources of content and educational experiences in one single point of contact.
Learning Tools Directory 2011
FEBRUARY 7, 2011
In terms of pricing, others have changed their pricing models, with some now only providing a “lite version for free with pricing plans for more functionality, whereas others are offering free, open source versions – notably a couple of the LMS vendors.
Enterprise mLearning Predictions for 2011
JANUARY 2, 2011
It is time once again to ponder the research, extrapolate on recent experience, and attempt to read the tea leaves so we can predict the future of enterprise mobile learning in 2011. If 2010 was the year of the pilot, then 2011 will be the year of the deployment. I think case studies from enterprise organizations on the leading edge will abound by year’s end for successful mobile learning initiatives by thus providing the “I want to do what they did!”
The Storytelling Element of Instructional Games
MARCH 4, 2011
Humans are great at adding story narrative to a variety of situations because stories add meaning, provide context and guide action. The combination of a video game and storytelling provides an interactive story which engages and moves the player forward.
Four Phases of Learning
JULY 12, 2011
Provide positive suggestions by having a display of success stories of previous attendees. How Many Accelerated Learning Phases Are There? In the training world, the optimum number seems to be “four.” There are four learning styles, four stages of competence, and a four-level evaluation model.
Feedback Essential for Video Games and Learning
MARCH 17, 2011
The second is to provide information to the leaner to help guide them toward learning the content. One of the features video games, board games and other types of games have over traditional learning environments is the frequency and intensity of feedback. Feedback in games is almost constant.
Rapid Instructional Design for Accelerated Learning
OCTOBER 6, 2011
It needs to proceed from a new understanding of the learning process, be in tune with today’s rapid-fire environment, and provide better learning and performance for all types of learners.
Think Video Game:Create Multiple Levels of Entry into Your E-Learning
MARCH 8, 2011
Providing an easy, intermediate and difficult version of the same game, more players are able to enjoy and partake in the game play as opposed to just one level. The novice level provides a comfortable way for new players to acclimate to the game.
Questioning Gagné and Bloom’s Relevance
AUGUST 2, 2011
At a previous job, we had regular quasi-formal professional development training for the instructional designers, provided by other members of the team. Several weeks ago, I had the pleasure of meeting Lauren Hirsh.
Emerging Asynchronous Conversation Models
JUNE 22, 2011
Quora is a Q&A site nicely integrated with Facebook that has done a good job providing a means to ask questions and get answers. You can see a question below that had 16 answers provided by some pretty good folks and the top answer had 586 votes.
What Games Can Teach Us about “Communicating” with Learners
APRIL 1, 2011
The paper describes several ways that ideas from game interfaces can be provide clear benefits to users in non-game applications.
Future of elearning industry looks Bright!
JULY 28, 2011
This provides tremendous potential for learning.” This, in part, has led to ASTD reporting in their 2011 Learning Executive’s Confidence Index that 42% of learning executives surveyed indicated that they plan on increased expenditures on outsourced or external services to aid in the learning function and 81% anticipate resource availability to remain the same or improve in the next six months.
Getting a job as an Instructional Designer
SEPTEMBER 28, 2011
You have to provide some proof of your capabilities and at the very least be able to point to a really kick ass portfolio of design treatments or even courses you’ve built (or collaborated on with someone else). that provides some good discussion and practical tips.
Match Content to be Learning with Right Game Type
AUGUST 25, 2011
Games that provide the most value to organizations are games focused on problem-solving because the most valuable learning that occurs is within organizations is problem-based learning.
Final 2011 Learning in 3D Class
AUGUST 10, 2011
How are you planning (if you are) to use a 3D virtual immersive environment in the future to provide education/instruction/training to others? It was a great but quick summer semester for Learning in 3D.
In Defense of the Term “Gamification” as used by Learning Professionals
OCTOBER 14, 2011
Recently, on one of my blog postings Design e-Learning Like a Game Developer: Provide Incentives for Good Work , I received a response related to the fact that “gamification” is the easy-way-out and that we need to be careful about extrinsic motivation, that I was not correct in my posting about the use of extrinsic motivation. Game-based thinking and mechanics provide continuous corrective feedback.
The College Tour Right of Passage–Done Virtually
APRIL 4, 2011
Franklin, OH April 04, 2011 – Designing Digitally, Inc. , is able to provide “ 3D Virtual Campus Tours ” as a robust, massive multi-player recruiting tool aimed at increasing enrollment through accessibility, interactivity and engagement.
An Open LMS: CourseKit
DECEMBER 6, 2011
Wharton dropout Joseph Cohen just launched Coursekit — the ultimate disrupter of academic course software, Blackboard (Providence Equity Partners bought it last month for $1.64
Design for How People Learn by Julie Dirksen @usablelearning
NOVEMBER 30, 2011
She explains theory in easy-to-understand terms, provides lots of examples and real world situations to help you see how you can apply the principles she's talking about to your elearning programs. If it’s possible to be in love with a book, then I am in love with this one.
ARCS Model: Good for Game Design
JUNE 13, 2011
Inquiry arousal is the use of stimulating curiosity by presenting a question or problem the learner is interested in solving or providing a role play or hands on experience for the learner. Provide feedback and personnel reinforcement to help them feel in control of content mastery. Provide learners the opportunity to successfully apply their new knowledge and skills in a real or simulated setting so they can “see” what they have learned being applied.
20 Top Learning, Technology & Media Links: Weekly Digest – 13
FEBRUARY 15, 2011
Online learning, cheap access devices, open content, and broadband will soon provide low cost universal access to quality high school learning and building a bridge to post secondary and job opportunities for the next billion youth. E-Learning Trends 2011. Learning Tools Directory 2011.
Massively scalable training
Clive on Learning
DECEMBER 15, 2011
So far so good, but now comes the difficult bit - providing opportunities for practice. With a little care, you can dream up activities which provide the right level of authentic practice to meet the trainee's need. The problem comes with providing feedback. Can trainees be relied on to provide each other with reliable feedback? Some fantastic progress has been made recently in realising the concept of massively scalable education.
Infographic: 10 Hot Jobs for 2011 (and How to Get One)
JANUARY 26, 2011
Donna Wells is the CEO of Mindflash.com , software that provides the best online training for small businesses. We’re all hearing the same grim news on the U.S. jobs front: Nationwide unemployment sits stubbornly above 9 percent.
Brain Rules for Learning: Who Knew? We All Did. | Social Learning Blog
APRIL 14, 2011
In his book, Brain Rules , Dr. Medina provides 12 simple rules that encapsulate what current science knows about how the human brain learns. Social Learning Blog Training and Performance Improvement in the Real World Home About Bios Subscribe to RSS Brain Rules for Learning: Who Knew?
Second Summer 2011?Learning in 3D” class explores another virtual world
JULY 19, 2011
The software provided a great opportunity for students to see a professional virtual world and to explore how it functioned. Last night in class we had the opportunity to check out VenueGen and see how it functioned.