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Everything You Must Know Before Selecting Gamification Services

Hurix Digital

Gamification and games are not the same things – while games are for fun and recreation, gamification refers to an instructional strategy with the aim to increase engagement, motivation, and participation. Gamification integrates game strategies such as point scoring, competition features, rules of play, etc., billion in 2018.

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The Story of LearnUpon: Our Company Timeline

LearnUpon

Way back in June 2012, LearnUpon secured its very first customer. July 2019 saw us hit 100 employees and now we have just over 270 employees located all over the globe. We were also involved in the National Digital Research Centre’s (NDRC) Launchpad Program. From 2019 to 2020, LearnUpon experienced tremendous growth.

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Digital transformation: How L&D shapes the future of work

eFront

More often than not, you’ll find that these gaps are in your training program. In 2019, the Swedish food packaging and processing company and its VP Industry 4.0 Since 2012, Bosch operates an IoT (Internet of Things) lab in Germany that helps train and upskill engineers and machine workers alike on how to use and harness data.

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Watch Out For These Trends in Mobile Learning: 2015 And Beyond

Origin Learning

Mobile video traffic exceeded 50 percent of total mobile data traffic for the first time in 2012. These are just some excerpts from Cisco’s Visual Networking Index: Global Mobile Data Traffic Forecast Update for 2014 to 2019, but they clearly prove a point. Gamification on the mobile is fun, engaging and convenient.

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Harry Potter, but Make it Online Learning: Gamifying Education

KnowledgeOne

But, if your most memorable learning moments include a particular instructor who disseminated material in creative and engaging ways, then you’ll most certainly be interested in the concept of Gamification. What is Gamification? In 2019, KnowledgeOne and Ubisoft collaborated to develop Game Creator’s Odyssey.

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E-learning Activities That Don’t Suck!

Spark Your Interest

This course example shown on the right was an award-winning Articulate Storyline course in 2012 by Tim Buteyn. Avoid novelty gamification for the sake of it. For example, a client that sells a certification program to their users. Ultimate Design Guide to eLearning Gamification in 2019 by Racoon Gang.

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The Customer Education Experts Directory

learnWorlds

Recent research findings collected by Intellum (2019), present the importance and highlight the effectiveness of customer education on a wider spectrum. An effective customer training program can also expand your customer base, improve customer satisfaction, increase customer loyalty and reduce churn. percent increase in revenue.

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