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Everything You Must Know Before Selecting Gamification Services

Hurix Digital

An integral element of any learning or training program, gamification helps to simplify learning and make it more immersive and interactive through active participation and observation. In 2012, Gartner had predicted that 80% of gamification projects would fail to reach business objectives primarily due to poor design.

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Virtual reality for pain management

KnowledgeOne

Virtual reality is very versatile and allows the creation of customized programs and scenarios in immersive universes that, depending on the needs, can be realistic or not. interactive toys, electronic games) have been extensively studied and decrease pain and anxiety (Koller & Goldman, 2012). Neuroscience: learning in 4 steps.

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E-learning Activities That Don’t Suck!

Spark Your Interest

By focusing on activities where the learner is thinking about their choices, you’ll create e-learning activities that don’t suck! A common flaw in creating an e-learning module is to use a lacklustre outline to structure a course. For example, Share learning objectives. Use Simulations In Your E-Learning Activities.

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Learning Academies 101: Everything You Need to Know

Degreed

According to Training Industry , companies in 2020 will spend a whopping $357 billion on training and learning programs. It actually increased at a faster rate than company spending: it went from 53% in 2012 to 79% in 2019. Solution: How academies drive business objectives. What an extrodinary statistic!