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Pick of the month: October 2012

Jane Hart

1 - Defining social learning – Marcia Conner, 4 October 2012. There’s not data to support social learning, and no way to show ROI. ” 2 - Can Learnist hold the key to enterprise learning - Paul, 5 October 2012. ” 4 - How a SoMe Evangelist Became a SoMe Realist - Social media strategery, 15 October 2012.

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What Does the Training Department Do When Training Doesn’t Work?

Performance Learning Productivity

Training Industry estimates the 2012 figures for the training market at $131billion in the USA and $160billion for the rest of the world – a global total of $291billion. In the ROI world the perfect solution consists of a identifying a clear causal chain linking and isolating training input with ‘hard numbers’ of output.

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The Question Of Why (Not) eLearning On iPads Or Tablets?

Upside Learning

2012 saw the re-emergence of ‘Mobile learning’ or ‘mLearning’ as “new” (ok, not really new) buzzwords in L&D and Training circles around the world. Adoption of mLearning. But on a positive note, eLearning, even with this mistaken mindset can still lead to an accelerated drive towards mLearning (the ‘real’ mLearning) adoption.

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Gamification And Microlearning: A Dynamite Combination

EI Design

In this article, I outline how you can combine gamification and microlearning to influence employee performance. We, at EI Design, have been offering learning and performance support solutions for over 16 years. At EI Design, we began our gamification practice in 2012, and we have seen its acceptance soar in the last six years.

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12 Ways to Get the Most Out of Your Authoring Tool

Knowing what you need from an eLearning authoring tool can be hard, especially when there are so many options on the market. gomo’s new ebook aims to save you time and hassle by identifying 12 must-have authoring tool features.

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How Can You Combine Mobile Learning And Gamification To Create High Impact Training?

EI Design

Here are a few statistics on the adoption, usage, and impact of mobile learning and gamification : According to the T+D Magazine, mobile learning is an emerging trend that will reshape the workplace. According to Ambient Insight 2012–2017 Worldwide Mobile Learning Market Report, 74% of learners use mobile devices for eLearning.

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Application of Gamification in FMCG Industry

Ed App

And as part of the customer engagement strategy, FMCG players have adopted methods to entertain potential buyers with insight such as loyalty benefits and versatility of product that would prompt buyers to upgrade their products and result in higher sales. The game also provides them immediate feedback about their performance.