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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. July 2012 T&D Article: Games, Gamification and the Quest for Interactive Learning.

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TechKnowledge 2012 Presentation Resources

Kapp Notes

Here are my slides from the TechKnowledge 2012 presentation “What Research Tells us about 3D Avatars, Storytelling and Serious games for Learning and Changing Behavior” plus videos and other links that go into more detail based on the topics I discussed. Kapp's ASTD TechKnowledge 2012 Presentation. & Ely, K.

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How Microlearning Impacts Coaching and Behavior Change - Tip #149

Vignettes Learning

Change is Hard Each time I forget to bring a bag, I resolve to change (I'm going to bring a shopping bag next time); however, my behavior has not (I still forget!). In a study on the "Take 5" program, 35% of respondents believed that they should eat 5 fruits and vegetables daily; however, only 11% actually came through.

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Gamification: What it is and Why it Matters

LearnDash

It is “the process of adding game mechanics to processes, programs, and platforms that would not traditional use such concepts. The goal is to create incentives and a more engaging experience” (Swan, 2012, p.13). The very core of gamification is a “participation-and-reward system” (Swan, 2012, p.13)

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My 2012 Enterprise mLearning Predictions Recap

mLearning Trends

As 2012 draws to a close, its time to evaluate how in focus my lens on the future of enterprise mobile learning proved to be this past year and how many of my year ago predictions hit their targets. There will be more types of devices and ways to connect with our mobile learning world in 2012. On Target But.

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SOLUTIONING IMPLICATIONS OF HEGEMONY

Learnnovators

In information security, as quite a few studies confirm, age is not the sole or defining factor for predicting risky behavior. I’ve already raised the likelihood of insufficient briefing and Dude’s own challenges when suddenly thrown into the deep end of being an SME for a training program. Important Questions We May Fail to Raise.

Solution 130
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Learning Pool lists on Top Content Provider for Blended Learning list 2022

Learning Pool

eLearning Industry was founded in 2012 and is a network-based media and publishing company that facilitates the largest community of eLearning professionals worldwide. Blended learning can be applicable across a range of industries and topic areas and is a great way of helping to embed knowledge and behaviors over a longer period of time.