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Developing Leaders in the Facebook Age

CLO Magazine

Thanks to the proliferation of technology-fueled information, effective leaders need to be able to connect with people in multiple, real and personal ways. The ability to interact smoothly within these two landscapes is the essence of what it means to be effective now and in the future.

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Resources from Training Magazine Network Webinar

Kapp Notes

We explore several methods for applying game-thinking to your online and classroom learning designs by participating in a gamified learning event. Facebook Page on Gamification of Learning and Instruction. Facebook Gamification Page. Five Gaming Elements for Effective eLearning. Pinterest Page on Gamification Happenings.

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My 2012 Enterprise mLearning Predictions Recap

mLearning Trends

As 2012 draws to a close, its time to evaluate how in focus my lens on the future of enterprise mobile learning proved to be this past year and how many of my year ago predictions hit their targets. There will be more types of devices and ways to connect with our mobile learning world in 2012. On Target But.

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Effective Training Visuals—Organizing for Perception

OpenSesame

A great resource for learning how visuals can make training more effective is the book Visual Language for Designers: Principles for Creating Graphics that People Understand by Connie Malamed. And it’s worth considering them all when you purchase a course. One of those ways, though, is to consider the visuals. Stay tuned.

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Effective Training Visuals – Organizing For Perception

OpenSesame

A great resource for learning how visuals can make training more effective is the book Visual Language for Designers: Principles for Creating Graphics that People Understand by Connie Malamed. And it’s worth considering them all when you purchase a course. One of those ways, though, is to consider the visuals. Stay tuned.

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Application of Gamification in FMCG Industry

Ed App

And as part of the customer engagement strategy, FMCG players have adopted methods to entertain potential buyers with insight such as loyalty benefits and versatility of product that would prompt buyers to upgrade their products and result in higher sales. Retail segment holds the key. Normally, a feedback sheet is shared with the employees.

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Virtual (Learning) Reality

CLO Magazine

According to a 2012 survey by virtual communication company ON24, 91 percent of human resources and learning professionals plan to increase virtual learning use this year; 33 percent said they would be increasing use by more than 25 percent. Large companies are making the heaviest investments, spending more than $46,000 on average in 2012.