ARTICULATE NON EST REX – 3 REASONS HIGHER ORDER LEARNING IS BEYOND THE MOAT

Wonderful Brain

What I call ‘low-level’ elearning is the product of 3 conditions; the desire to move content to delivery as fast as possible, using the most basic software tools from which this can be accomplished, and lastly if something important is being tee’d up online but the development tool isn’t up to the task, the organization puts up fierce resistance to deliver learning in a different medium.

Strategies for Implementing Gamification in Your Training

Your Training Edge

MOOCs started to make their way into the mainstream in 2012, and while the idea of gamification has been around for more than a century , and the value of games in learning has been recognized for several decades, it is only recent advances in technology that have made both MOOCs and gamification viable training options. In a post entitled “ MOOCs – Gamification – Mash-Up?

Strategies for Implementing Gamification in Your Training MOOCs

Your Training Edge

Big-named companies, such as Deloitte and IBM have successfully implemented gamification in their L&D programs, and more organizations will be giving it a try over the next few years. In a post entitled “ MOOCs – Gamification – Mash-Up?

Informal Learning, Copyright, Job Satisfaction, & Genius

Big Dog, Little Dog

Informal learning gets 86% of all learning investments, while formal learning programs get 14% of the total investment. A movie posted on Stanford University's site called "A Fair(y) Use Tale" mashes up all your Disney favorites to humorously and effectively explain copyright law. The ten minute movie, directed by Eric Faden, came out of Stanford University's Fair Use Project Documentary Film Program. Genius: 2012 - The New Yorker.

What Can You Expect in 2013?

CLO Magazine

Embracing apps: According to ABI Research, 36 billion apps were downloaded in 2012, and 136 billion will be downloaded by 2017. In its 2012 underground learning report, Edudemic magazine explored college students’ use of mobile devices for learning and found “being able to do one task very well is the key to a good app. Collaborative learning also can be informal discussion groups in Yammer, rating content on SharePoint or mashing up a video.