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Learning and Performance Improvement in 2013

The Performance Improvement Blog

The Internet Time Alliance principals have made predictions for 2013. While he expects greater use of mobile devices to support individual needs and responsibilities, he thinks many organizations will fail to use these methods effectively. But I don’t think there will be much overall gain in support of learning.

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ASTD ICE 2013 Presentation Resources

Kapp Notes

Here are the resources from my ASTD ICE 2013 presentation. Game Development Software ThinkingWorlds (3D Software). Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior.

ASTD 228
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Still Too Much Reliance on Instructor-Led, Event-Based Employee Training

The Performance Improvement Blog

According to the 2013 State of the Industry report from ASTD , instructor-led programs continue to be the primary method for training and developing employees. The content of these programs runs the gamut from basic skills to executive development. . elearning), the predominant method is still sage-on-the-stage.

ASTD 245
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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Game Development Software ThinkingWorlds (3D Software). Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Companies Mentioned Designing Digitally. Enspire Learning.

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12 Ways to Get the Most Out of Your Authoring Tool

Knowing what you need from an eLearning authoring tool can be hard, especially when there are so many options on the market. gomo’s new ebook aims to save you time and hassle by identifying 12 must-have authoring tool features.

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ASTD Philly 2013 Presentation Resources

Kapp Notes

Game Development Software ThinkingWorlds (3D Software). Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Here are the resources from my presentation. Enspire Learning.

ASTD 150
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ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

Game Development Software ThinkingWorlds (3D Software). Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Companies Mentioned. Enspire Learning. Zombies Run.

ASTD 195