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SCORM Vs. xAPI (Tin Can): eLearning Content Standards

Academy of Mine

Tin Can, otherwise known as xAPI, was developed in 2013 (over a decade after SCORM was released). Fast forward to 2013 and xAPI was released as a more advanced version of SCORM — the main difference is that you can track learning outside of the LMS and offline. and the latest version of 2004 (the most popular protocols).

xapi 52
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ASTD ICE 2013 Presentation Resources

Kapp Notes

Here are the resources from my ASTD ICE 2013 presentation. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Companies Mentioned. Enspire Learning. Zombies Run.

ASTD 228
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article thumbnail

SCORM Vs. xAPI (Tin Can): eLearning Content Standards

Academy of Mine

Otherwise known as Tin Can — xAPI was developed in 2013 — over a decade after SCORM was released. Fast forward to 2013 and xAPI was released as a more advanced version of SCORM — the main difference is that you can track learning outside of the LMS and offline. and the latest version of 2004 (the most popular protocols).

xapi 52
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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games.

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ASTD Philly 2013 Presentation Resources

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games.

ASTD 150
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ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games.

ASTD 195
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ASTD Mid NJ 2013 Presentation Resources

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games.

ASTD 150