Learning Game Design Series, Part 4: Game Elements
Knowledge Guru
JULY 24, 2013
Welcome to Part 4 of my multi-part Learning Game Design series. In my last post , I talked about game mechanics. These are are the rules and procedures that guide the player and the game response to the player’s moves or actions. Now we’ll move on to game elements. Every game has “elements” or features that keep people engaged. Some games have a lot; others have very few. For a game to be interesting, there needs to be some sort of conflict.
Let's personalize your content