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How Social Learning is Powering Up Today’s Workplaces

Learnnovators

Through 2015, 80% of social business efforts will not achieve the intended benefits due to inadequate leadership and over emphasis on technology.” – Gartner . It is poised to evolve further in the coming years, leveraging the power of other emerging technologies (such as higher forms of gamification and learning analytics).

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Sahana Chattopadhyay – Crystal Balling with Learnnovators

Learnnovators

Sahana appeared in the list of Top Ten e-Learning Movers and Shakers for the Asia Pacific region for four consecutive years from 2011 to 2014, topping the APAC list in 2014, and appeared in the top ten of the Global list. She was also listed in the Top 25 Indian HR Influencers on Social Media in 2013 and 2014. and others.

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HOW SOCIAL LEARNING IS POWERING UP TODAY’S WORKPLACES

Learnnovators

Through 2015, 80% of social business efforts will not achieve the intended benefits due to inadequate leadership and over emphasis on technology.” – Gartner. It is poised to evolve further in the coming years, leveraging the power of other emerging technologies (such as higher forms of gamification and learning analytics).

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Clark Quinn – Crystal Balling with Learnnovators

Learnnovators

I think that as we recognize how we use the devices in our daily lives, we’ll see that mobile is more than a one-off solution; instead it is a platform for augmenting our cognition. The other strategic component is to recognize that mobile is a platform, and needs to be treated as such. What are your views?

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Developing the Lead Generation

CLO Magazine

According to Bersin by Deloitte’s Predictions for 2014, leadership will be a big challenge in 2014. According to online analytics firm comScore’s monthly index of Internet video usage in the U.S., That just can’t be done today without a collaborative learning and leadership development platform.

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Hoping to Use Gamification? Make Sure Goals Are Clearly Defined

EI Design

They had a clear plan, and by setting benchmarks before setting up their gamification platform, they knew exactly what they wanted to accomplish. Unfortunately, “many gamification platforms fail to meet their objectives because the organization isn’t properly monitoring results. A majority of employees are disengaged at their jobs.

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Gamification in ACTION

Learnnovators

By 2014, more than 70% of global 2000 organizations will have at least one ‘gamified’ application.” – Gartner. By 2014, 80 percent of current gamified applications will fail to meet business objectives primarily due to poor design.” – Gartner. .” – Gigya Survey. Case Studies.