article thumbnail

Top 9 e-Learning Predictions for 2014

Learnnovators

We believe that 2014 will see more powerful changes, owing to the maturing and convergence of some of these technologies. If 2013 was a year of ‘contemplations’, 2014 will be a year of ‘decisions’! e-Learning Forecasts for 2014. We believe that mobile learning is going to be the most disruptive game changer in 2014.

article thumbnail

TOP 9 E-LEARNING PREDICTIONS FOR 2014

Learnnovators

We believe that 2014 will see more powerful changes, owing to the maturing and convergence of some of these technologies. If 2013 was a year of ‘contemplations’, 2014 will be a year of ‘decisions’! e-Learning Forecasts for 2014. We believe that mobile learning is going to be the most disruptive game changer in 2014.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

2014 - the year of the wearable?

Learning with e's

Will 2014 be the year when wearable technology emerges as the next stage in our connected future? In the January 2014 issue of Wired Magazine , he argues that whilst the last decade has been about smart mobile technologies, the next decade will be about wearable computing. Ben Hammersley seems to think so. Unported License.

article thumbnail

The Top Six Things Organizations Must Do to Enable Emergent Learning

Learnnovators

In this post, I am going to explore six key requirements necessary from an organizational and leadership standpoints to make collaborative and emergent learning work. But first, WHAT IS EMERGENT LEARNING? Emergent Learning is a condition and an outcome of organizational culture, strategy and purpose.

Emergent 100
article thumbnail

2014 Reflections on Gamification for Learning

Kapp Notes

The year 2014 was a fantastic year for gamification with lots of companies engaging in gamified solutions, more and more people understanding what gamification is all about and several well known technology companies taking the plunge into gamification. As well as some interesting vendor offerings in the field. see article here.).

article thumbnail

Learning 2014: Mobile and Social Opportunities

CLO Magazine

CLOs are cautiously optimistic about their budgets and impact in 2014. Many suggest mobile and social learning technology will have the greatest effect on organizations. This month we compare how CLOs feel about their prospects in 2014 compared to recent years. Bright Times Ahead for 2014? Economic recovery is one reason.

Mobile 78
article thumbnail

5 Key Benefits of Gamification in Learning Management

PlatCore

When learners actively participate in learning (for example interactive quizzes, simulations, challenges, or earning achievements) they tend to remember the content more effectively. Gamification not only enhances engagement and retention but also amplifies the effectiveness of learning. Ready to get started with Gamification?