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2014 Reflections on Gamification for Learning

Kapp Notes

The year 2014 was a fantastic year for gamification with lots of companies engaging in gamified solutions, more and more people understanding what gamification is all about and several well known technology companies taking the plunge into gamification. As well as some interesting vendor offerings in the field. see article here.).

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Tech Headlines for June 2014

ATD Learning Technologies

Tech headlines for June 2014: Raytheon Study Confirms Learning Tech Has Positive Impact, Gartner Reports on Top 10 Strategic Tech Trends for 2014, and E-Learning Job Market Report. Click here to read full version.'

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5 Key Benefits of Gamification in Learning Management

PlatCore

According to a study by Gartner [^1] , gamified activities can increase engagement rates by up to 60%, transforming a once monotonous learning process into an exciting journey. We show how to track progress towards these goals in an informative on-demand webinar: WATCH NOW Sources: Gartner. Retrieved from link Hamari, J.,

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Tech Headlines for June 2014

ATD Learning Technologies

Tech headlines for June 2014: Raytheon Study Confirms Learning Tech Has Positive Impact, Gartner Reports on Top 10 Strategic Tech Trends for 2014, and E-Learning Job Market Report. Click here to read full version.'

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18 Top Learning, Technology & Media Links: Weekly Digest – 11

Upside Learning

Gartner Forecasts Mobile App Store Revenues Will Hit $15 Billion in 2011. In a new report, market research firm Gartner forecasts that global mobile app store revenues will triple from $5.2 billion last year to $15 billion in 2011, and keep growing to an astounding $58 billion by 2014. How big a business are mobile apps?

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ASTD #TK11 Opening Keynote Tony Bingham

Learning Visions

Gartner study – by 2013 80% of orgs will support working use of tablets by 2014 90% will support corp apps on personal devices More buzz about “the cloud” We’re becoming “device agnostic” – can start a learning program on one device, then continue it on another. to be creative?) Is Web 2.0

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Decided to get Mooc'ed

Moodle Journal

The course: - Second Life MOOC ran from April 1 to 30 2014. A few thought provoking facts are included that I thought worth posting here:- By 2014, more than 70% of Global 2000 organisations will have at least one ‘gamified’ application (Gartner). Having read about them.

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