The Average Joe imperative

E-Learning Provocateur

The moral of the story is deeper than the Gartner hype cycle. Sure, some educators such as Sydney Medical School are doing wonderful things on the platform, but that’s hardly universal. There once was a time when I thought Second Life was going to take over the world.

21 Brilliant Resources for Up-skilling Learning Designers (for the Informal & Social Learning Age)


Gartner Report : Gartner says that 80 percent of social business efforts will not achieve intended benefits through 2015. Social Learning Handbook 2014 : This book by Jane Hart is an excellent resource on social learning that has gained immense popularity in the L&D world.

Top 20 Guides for Setting Up an Internal App Store


The following are some of the ways for using internal app stores as a delivery platform within an organization to help the workforce be more efficient and effective: For sharing a catalog of public apps curated for specific job functions. Tools/Platforms.

Guide 51

B2B Top Five LMSs

eLearning 24-7

Talk to anyone who has a multi-tenant (multi-portal) platform and immediately they will pitch that they are ideal for any markets including the B2B. What they fail to miss immediately, is just having a multi-tenant platform/aka parent/child/child aka portal/sub-portal aka PAAS (Platform as a Services) with multiple instances, is just a piece of the whole pie. I admit I love lists. I’m one of those people who sees a book of lists about anything and then I must have it.

Gamification in ACTION


By 2014, more than 70% of global 2000 organizations will have at least one ‘gamified’ application.” – Gartner. By 2014, 80 percent of current gamified applications will fail to meet business objectives primarily due to poor design.” – Gartner.

How Social Learning is Powering Up Today’s Workplaces


Through 2015, 80% of social business efforts will not achieve the intended benefits due to inadequate leadership and over emphasis on technology.” – Gartner . THE QUOTE.

Developing the Lead Generation

CLO Magazine

According to Bersin by Deloitte’s Predictions for 2014, leadership will be a big challenge in 2014. After the Great Recession temporarily took the focus off learning and e-learning investments, enterprise investments in social learning technologies have increased significantly in the past few years, according to research firms like Aragon Research, Bersin by Deloitte, Forrester Research, Gartner Inc.,

Making Video Smarter and More Secure

KZO Innovations

With an engaging, secure video platform , video can be accessed across the enterprise, enabling all users to create, manage, and distribute video content through any enterprise application. This type of online video solution – KZO Innovations’ platform, for example – provides integrations with almost any enterprise communication platform. In turn, seamless integration eliminates the cost of customized development required with other enterprise video platforms.

Back Again + Captivate 8 Review (Summary: WOW!)

mLearning Trends

This inaugural “Generation 2” blog posting comes on the heels of a tectonic shift in the mobile learning authoring tool wars…namely, the availability last week of Adobe Captivate 8 officially unveiled on May 20, 2014 in company press releases. And I think The Gartner Group should rethink that 10-year adoption landscape Allen referred to in his original posting too. First off, my apologies to all subscribers for being absent for so long in posting anything new to this blog.

Reflections on Learning Solutions Conference 2014 Part 3

Unicorn Training

According to a recent Gartner survey 70% of organisations will use gamification by 2015. Theme 3 Gaming and GamificationGaming was everywhere this year at LSCon, fittingly located in Disney Town.

Gamification in E-Learning – Are you really learning?

eLearning 24-7

70% of the Global 2000 will have at least one gamified application by 2014 (Gartner). But if I am either a highly competitive person or the company has instilled a competitive atmosphere – you can guarantee that people will maximize the gamification of the platform. .

eLearning Conferences 2013

Tony Karrer

link] December 10-11, 2012 International Workshop on Knowledge Discovery Using Cloud and Distributed Computing Platforms , 3 rd , Brussels, Belgium. link] March 5-7, 2013 Gartner Symposium/ITxpo , Dubai, United Arab Emirates. Clayton R.

18 Top Learning, Technology & Media Links: Weekly Digest – 11

Upside Learning

Talking of war, a tablet war has been set out by developers as they vouch for their favorite platforms and devices. Gartner Forecasts Mobile App Store Revenues Will Hit $15 Billion in 2011. billion last year to $15 billion in 2011, and keep growing to an astounding $58 billion by 2014.

Sahana Chattopadhyay – Crystal Balling with Learnnovators


Sahana appeared in the list of Top Ten e-Learning Movers and Shakers for the Asia Pacific region for four consecutive years from 2011 to 2014, topping the APAC list in 2014, and appeared in the top ten of the Global list.

2.6 billion reasons for thinking mobile first in elearning

Sponge UK

Most learning designers will find out what platforms need to be supported near the start of a project. 1: Native app Building a native application for multiple platforms is a big undertaking but it offers unique advantages.

Five Reasons You Can’t Ignore Gamification

CLO Magazine

According to technology research company Gartner, by 2014, 70 percent of global organizations will have at least one gamified application; by 2015, 50 percent of organizations that manage innovation processes will gamify them.

Gamification and the Hype Cycle

Your Training Edge

Taking an in-depth look at the Gartner Hype Cycle as it applies to Gamification and predictions for millennial training. Now let’s look at the 2012 Gartner Hype Cycle ( [link] ) and where we are today on it with respect to gamification….

The Gamification Design Process- How not to fail and what will make a project a complete success!

Your Training Edge

In a previous post ( [link] ) I cited a prediction from Gartner that by 2014, 80% of current gamified applications will fail to meet business objectives, primarily due to poor design. Whether it is developing customer engagement platforms or employee/ student training, gamification certainly has a wide array of applications. According to Gartner ( [link] ), gamification will be in 25 percent of redesigned business processes by 2015.

Something is Going on Down there in the LMS Market

eLearning 24-7

Gartner is calling tablets – “media tablets&#. Gartner projects 54.8 million tablets to be sold by the end of 2011 & over 208 million units in 2014. Same issue occurred with various other alternative browsers – many of which were built on similar IE like platforms, uh, Opera was not. In the movie Enron: The Smartest Guys in the Room , one of the opening shots shows the skyline of Houston from above.