2015 Reflections on Games and Gamification for Learning
Kapp Notes
JANUARY 4, 2016
It seems to me that the year 2015 was the year that gamification got “real” for learning and development. I am often asked if game-based learning or gamification is only “effective” in one geographical area or another or for one type of person or another. Recap ATD China Summit 2015. billion by 2018.
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