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Beginning of Long Slow Death of Flash

Tony Karrer

And just like a few years ago when it became clear that you shouldn’t build desktop applications anymore, I think we are hitting a tipping point where you have to question building anything that uses Flash as the delivery mechanism. Scribd today announced that they are going to be changing their Flash player to be based on HTML5. "We

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Programming Is Back The Rise of HTML5 for E Learning

ATD Learning Technologies

And for a long time, many e-learning authoring tools exported solely to a Flash format, and the.swf files they generated required the Flash player for learners to view the content in a browser. This was great because the Flash player was already built into every desktop browser, so everyone could view the Flash content.

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The Shift from Flash to HTML5

Firmwater

According to KPCB , "between 2010 and 2015, daily mobile internet usage has grown from 0.4 A recent change is important to note here was when major companies like Google, Apple and Microsoft phased out Adobe's Flash Player from their web browsers and opted for the open and mobile-friendly HTML5.So hours to 2.8

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The Web without Flash is getting closer

Aptara

The source noted there was a Flash exploit discovered on celebrity chef Jamie Oliver's website, indicating there are actual plans afoot to compromise computers through their Flash players. Wed, 03/04/2015 - 19:53. aptaraeditor. Digital Content Development. Information Technology. Add new comment.

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Flash Is Dead! Long Live Flash for E-Learning!

ATD Learning Technologies

The.swf file, the exported Flash object that plays in the Flash player in your browser, has been my friend for a long time. Indeed, I’ve been using Flash for my web e-learning projects since 2009. That was Flash version 3.0. No doubt, I love Flash.

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Flash to HTML5 The Great Migration

Training Industry

Wave goodbye to plug-ins and players Many content access issues for users stem from Flash player faults. A key advantage of HTML5 is its ability to render multimedia content without the installation of a plug-in or player. Gaming generation Gamification is one of the top e-learning trends for 2015 and beyond.