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2015 Year End Review

Association eLearning

This is our 2015 year end review. As a company, we consistently strive to transform learning to change lives. In 2015 we released the Knowledge Direct 7 Beta. The Knowledge Direct 7 learning management platform, is a major upgrade of the company’s flagship learning management system (LMS).

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2015 Year End Review

Association eLearning

In 2015 we released the Knowledge Direct 7 Beta. The Knowledge Direct 7 learning management platform, is a major upgrade of the company’s flagship learning management system (LMS). ” For the second year in a row, Digitec Interactive has been named a Gamification Company to Watch by Training Industry.

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eLearning Trends for 2015: Here to Stay or Go Away?

Association eLearning

Below is a list of eLearning trends we expect to see in 2015. Gamification. Gamification, not to be confused with game-based learning, is the use of game elements such as leaderboards and badges, in courses. In fact, gamification taps into the learner’s basic desires for status and achievement. mLearning.

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Watch Out For These Trends in Mobile Learning: 2015 And Beyond

Origin Learning

Global mobile data traffic grew 69 percent in 2014 and was nearly 30 times the size of the entire global Internet in 2000. Mobile video traffic exceeded 50 percent of total mobile data traffic for the first time in 2012. Mobile network (cellular) connection speeds grew 20 percent in 2014. Mobile app analytics.

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Top 5 eLearning Trends Happening Now

Association eLearning

Gamification. Once again Gamification tops the list of eLearning trends for 2016, as more training departments and continuing education providers seek new methods to engage learners and increase retention. In fact, Deloitte predicts that gamification “will grow to more than a $2.8 Going Mobile.

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Origin Learning at mLearnCon 2015

Origin Learning

This is an exciting time for mobile learning. New trends are already taking shape, the need for smartphones and tablets is fast becoming a necessity rather than a luxury, and instructional designers and content developers are busying themselves in exploring new ways to use the mobile device for learning. Development.

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Gamification in eLearning

Tesseract Learning

Gamification in eLearning is the usage of gamified design elements in a non-game scenario. Due to reasons such as enhanced user engagement and increased motivation and engagement, gamification is being increasingly applied in eLearning. Game-based Learning versus Gamification in eLearning. Conclusion.