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2015 Year End Review

Association eLearning

This is our 2015 year end review. In 2015 we released the Knowledge Direct 7 Beta. The Knowledge Direct 7 learning management platform, is a major upgrade of the company’s flagship learning management system (LMS). ” The platform will be released to the public in early 2016. So what have we done this year?

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2015 Year End Review

Association eLearning

In 2015 we released the Knowledge Direct 7 Beta. The Knowledge Direct 7 learning management platform, is a major upgrade of the company’s flagship learning management system (LMS). ” The platform will be released to the public in early 2016. This is the driving force behind everything we do.

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Top 5 eLearning Trends Happening Now

Association eLearning

Gamification. Once again Gamification tops the list of eLearning trends for 2016, as more training departments and continuing education providers seek new methods to engage learners and increase retention. In fact, Deloitte predicts that gamification “will grow to more than a $2.8 Going Mobile.

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2015 Year End Review

Association eLearning

In 2015 we released the Knowledge Direct 7 Beta. The Knowledge Direct 7 learning management platform, is a major upgrade of the company’s flagship learning management system (LMS). ” The platform will be released to the public in early 2016. This is the driving force behind everything we do.

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Gamification vs Game-Based Learning: What’s the Difference?

Knowledge Guru

In 2015, the American Gaming Association and GfK Custom Research of North America estimated that almost 40 million Americans filled out more than 70 million March Madness brackets. NCAA tournament pools are a form of gamification. You can easily spot the differences between gamification and game-based learning with a little practice.

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ASAE Annual Conference 2015

Association eLearning

Using mobile-first design and offering WCAG 2.0 compliance, social learning, and scalability, we’ve completely redesigned the LMS, creating a platform that offers transformative learning experiences for Everyone – Anywhere, Anytime. Share this on Facebook. Tweet This! Share this on LinkedIn. Share this on Google+.

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7 Top Learning Trends for 2016

Axonify

Trend #2: Gamification. Gamification will remain a top learning trend in 2016. Two years ago, the industry was just getting their heads around what gamification meant. In 2015, organizations became interested in how it could be incorporated into their learning environments. Trend #4: Mobile Learning.

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