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60+ Top Upwork Statistics in 2022: Clients, Revenue & More

Sell Courses Online

Since its launch in 2015, … 60+ Top Upwork Statistics in 2022: Clients, Revenue & More Read More ?. As the world’s largest freelancing platform, Upwork connects businesses with top talent around the globe.

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The Role of DEI in Innovation and Profitability: Statistical Proof That Diversity and Inclusion Works

KnowledgeAnywhere

McKinsey, "Diversity Matters," 2015 In this article, we'll dive into the importance of DEI training, statistical proof it benefits corporations and employees, and how your organization can implement diversity and inclusion into your training program. Teams that follow an inclusive process make decisions 2X faster with 1/2 the meetings.

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Elearning Statistics 2020

Ed App

This article uncovers these statistics and more to see how professional Learning & Development (L&D) have really shifted and how you can deliver the best training to your teams as a result. Jump to 2015 and it amounted to only 8.25 The statistics: In 2015 , the mobile learning market was worth $7.98

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Communicating Company Goals in 2015

ej4 eLearning

That’s a depressing statistic for many reasons but the impact to your business is significant because your company can’t reach its full potential if employees don’t fully understand the company’s objectives, and how they can contribute to the success. The post Communicating Company Goals in 2015 appeared first on.

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eLearning statistics and trends: 2020

Ed App

This article uncovers the statistics to see how professional Learning & Development (L&D) have really shifted and how you can deliver the best training to your teams as a result. Jump to 2015 and it amounted to only 8.25 The statistics: In 2015 , the mobile learning market was worth $7.98 eLearning on the rise.

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8 Surprising Gamification Statistics

DigitalChalk eLearning

We’ve rounded up 10 statistics on the use of gamification in eLearning, some of which may surprise you. by 2015 , according to M2 Research. The post 8 Surprising Gamification Statistics appeared first on. The main goal of gamification is to motivate your students – and those motivated students typically perform better.

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eLearning statistics and trends: 2020

Ed App

This article uncovers these statistics and more to see how professional Learning & Development (L&D) have really shifted and how you can deliver the best training to your teams as a result. Jump to 2015 and it amounted to only 8.25 The statistics: In 2015 , the mobile learning market was worth $7.98