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The Gamification of Corporate Training

Association eLearning

Although gamification and game-based learning have been around for a few years, only recently are training departments beginning to take these learning and engagement methods seriously. However, convincing the CEO that gamification works is a tougher challenge. Gamification, Game-Based Learning, and Simulations. Gamification.

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Gyrus Systems Selected for TrainingIndustry.com’s 2016 Gamification Watch List

Gyrus

Gyrus Systems Selected for TrainingIndustry.com's 2016 Gamification Watch List. Richmond, VA · September 29, 2016. Gyrus Systems, a leading Learning Management Systems (LMS) developer, announced today it has been selected to be included in the 2016 Gamification Companies Watch List by TrainingIndustry.com.

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2016 Reflections on Games and Gamification for Learning

Kapp Notes

In my work with games and gamification I have the opportunity to travel around the globe talking to folks who are working on various aspects of games and gamification from vendors to practitioners to consultants. Continued Strong Interest in Gamification and Game-based Learning. growing to $11.10 billion USD from a mere $1.65

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eLearning Trends of 2016

Association eLearning

As the year ends, we look back at three eLearning trends of 2016. eLearning Trends: Gamification. At the end of 2015, Gamification was the hot trend. We saw analysts predict the continued rise of gamification in 2016. However, our research has shown that associations are lukewarm on the idea of gamification.

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From Gaming to Learning: How Duolingo Made Language Learning Fun

Kalisa Young

The app’s success can be attributed to its use of gamification to make learning fun and engaging. Gamification is the use of game elements in non-game contexts to motivate and engage users. In this blog post , we will explore how Duolingo has successfully used gamification to make language learning fun and effective.

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7 Top Learning Trends for 2016

Axonify

Based on conversations with top learning analysts, leading organizations and industry experts, here’s what we believe are the most credible and crucial learning trends for organizations in 2016. Trend #2: Gamification. Gamification will remain a top learning trend in 2016. Trend #1: Big Data and Learner Analytics.

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7 Top Learning Trends for 2016

Axonify

Based on conversations with top learning analysts, leading organizations and industry experts, here’s what we believe are the most credible and crucial learning trends for organizations in 2016. Trend #2: Gamification. Gamification will remain a top learning trend in 2016. Trend #1: Big Data and Learner Analytics.

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