article thumbnail

The Gamification of Corporate Training

Association eLearning

Gamification taps into each of these motivators which is why it is so effective at keeping employees engaged. According to a 2013 Gartner report 70% of business transformation efforts fail due to lack of engagement. Despite the impact of gamification strategies for corporate training, there are still concerns about their effectiveness.

article thumbnail

5 Learning Trends to Watch at #ATD2016

Knowledge Guru

Here are five trends to watch for at the ATD conference, along with a suggested session at ATD ICE 2016 that covers the trend. This trend is more mature than the others: Gartner says it is finally headed to the mainstream. The effective use of mobile is essential to making many of the other trends I have described possible.

Trends 100
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Grow Your Cloud Computing Career With Online Trainer

Professional Online Learning | ecadema

According to Global Knowledge, Cloud-skilled professionals are already in shortage but doubled since 2016. Recent research by Gartner found that 40 percent of the job postings for non-IT roles require professionals to have digital skills.

article thumbnail

2019 eLearning Predictions – Hype Curve

Web Courseworks

The Gartner Hype Cycle is the underlying theory of this project. We also noticed that many of our terms “peaked” around July – September, perhaps suggesting a seasonal effect – perhaps people tweet more about buzzwords in the summer for some reason? 2016 eLearning Predictions – Hype Curve.

article thumbnail

A Transformative Year for Corporate Training

Vitalyst

In October, Gartner reported that 2016 software as a service (SaaS) revenue was greater than expected—$48.2 Gartner also noted that SaaS has been growing faster in 2017 than previously forecast. billion, a 21 percent increase over 2016. Increased cloud adoption is one of the contributing factors.

Gartner 40
article thumbnail

A Transformative Year for Corporate Training

Vitalyst

In October, Gartner reported that 2016 software as a service (SaaS) revenue was greater than expected—$48.2 Gartner also noted that SaaS has been growing faster in 2017 than previously forecast. billion, a 21 percent increase over 2016. Increased cloud adoption is one of the contributing factors.

Gartner 40
article thumbnail

How to Use Gamification for Staff Training

Ed App

Gamification is the incorporation of an array of gaming elements into serious concepts presented in microlearning modules, for effective employee training. Gamification for staff training is an effective strategy in the engagement of employees and boosted productivity. Implementing gamification is only effective when done properly.