Remove 2018 Remove Analytics Remove Augmented Reality Remove Gamification
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2018 eLearning Predictions: Updated Hype Curve

Web Courseworks

Here it is: Our 2018 eLearning predictions set in terms of Gartner’s hype cycle. Augmented and Virtual Reality: Everyone is appropriately excited about the idea of overlaying educational graphics on the real world (augmented reality) or creating truly immersive virtual worlds (virtual reality).

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Video Training Content: Transform Your Training Material

Kitaboo

8 Tips to Create & Deliver Video Training Content Keep It Short Maintain Flexible Usage of Videos Introduce Gamification Feature Familiar Faces Experiment With Video Formats Include Captions Create Summary-Style Videos Have a Data-Driven Video Strategy in Place IV. hours in 2018 to 17 hours in 2023. billion in 2029 to 3.48

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2019 eLearning Predictions – Hype Curve

Web Courseworks

million words drawn from that epicenter of all buzz in 2018, Twitter. The max hype was the maximum proportion of eLearning influencers who tweeted about the term during any month in 2018. For example, exactly 50% of our influencers used the word microlearning in at least one tweet in January of 2018.

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The 2018 eLearning Trends You Can Expect To See & What You Need To Know

eLearningMind

On that note, below is what we think are the Top Trends in the eLearning Industry for 2018, which might also be our plan for total market domination, depending on how you look at it. In 2018, outsourcing budgets are expected to remain flat. Gamification: Game-based learning is expected to reach $11.10 Billion by 2020. [On

Trends 65
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Free L&D webinars for July 2018

Limestone Learning

Tuesday, July 3, 2018, 11AM – 12PM PT: Building an Effective Coaching Culture Within Your Organization (Free for ATD members) Awareness of the power of coaching has increased significantly in recent years, as demonstrated by world-class surgeon and writer Atul Gawande’s recent TED Talk, “Want to Get Great at Something?

Free 43
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2019 Global Sentiment Survey

OpenSesame

In contrast, the question “What do you think will be hot in L&D in 2018?” Learning analytics. Virtual and augmented reality. 3 options were dropped from the 2018 survey: MOOCs, Games/gamification, and Next generation learning platforms. Developing the L&D function. Learning experience platforms.

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8 Biggest Reasons Why Teachers Prefer eBooks in Classrooms

Kitaboo

Gamification Makes Learning Interesting: Classroom is a place where students learn new things and at the same time they are competing with their peers to score the highest marks in all subjects. With eBooks being embedded with gamification, teachers are able to use these techniques to motivate students to do better in class.

eBook 98