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Why Gamification Is the Future of Customer Engagement in Retail?

Hurix Digital

The retail industry is intrigued by the e-commerce trend of gamification. As a result of its exponential growth in popularity, gamification in retail has become a crucial marketing tool for businesses looking to increase customer loyalty and revenue. billion in 2019 and is expected to grow at a CAGR of 24.8% to reach USD 37.00

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Gamification trends for 2019

CHRP-INDIA

There are billions of reasons why organizations love gamification as much as gamers do. With the increase in the rate of retention, attention span constantly decreases; here is where gamification can act as a “magical wand” in all cases. Here are the booming gamification trends for this year. What really matters?

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How Will New Technologies Change E-Learning in 2019?

LearnDash

We’ve found new ways to use technology to engage learners, whether through gamification or blended learning. However, if it is going to start influencing online learning in 2019, we believe these are the top areas to keep an eye on. 2019 will be a big year for e-learning technology. The first is getting it to work.

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2019 eLearning Predictions – Hype Curve

Web Courseworks

To predict where a word is headed in 2019, we used its slope. Virtual reality (VR) is the use of technology to simulate an immersive, 3D experience. A linked technology is augmented reality (AR), which uses technology like Google Cardboard to superimpose computer-generated graphics on a user’s view of the real world.

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Top 5 e-learning trends for 2019

Matrix

Top 5 e-learning trends for 2019. Here are some predicted directions for 2019: Video learning will gain even more terrain. 2019 will see adaptive learning becoming more and more prominent with organizations investing in digital solutions that will be aimed at making the learning process more personalized and enjoyable.

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The Future of CX: Embracing Emerging Technologies with Adobe to Stay Ahead of the Curve

Hurix Digital

Gamification The global gamification market was estimated at USD 6.33 billion in 2019 and is expected to grow at a CAGR of 24.8% Gamification is playing a transformative role in shaping the future of CX, providing businesses with innovative ways to engage with their customers. to reach USD 37.00

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Online Learning Materials: Enhance Your eLearning Strategy

Kitaboo

The global eLearning market was valued at $200 billion in 2019 and is expected to reach the $400 billion milestone by 2026. Interactive and Gamified Learning eLearning often includes gamification elements like quizzes and rewards to enhance engagement. Continuous learning and upskilling have become increasingly essential these days.