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20 real-world examples of Augmented Reality

E-Learning Provocateur

The 2019 instalment of Virtual Reality Working Out Loud Week kicks off next month. For a couple of previous VR WOL Weeks I’ve collated lists of the examples that the participants unearthed – see 20 real-world examples of Virtual Reality and 25 more real-world examples of Virtual Reality.

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5 Reasons to Use Augmented Reality in Education

Kitaboo

Augmented Reality (AR) is gradually becoming an integral component of educational strategies. The technology is making it possible to add a layer of enhanced reality to a context-sensitive virtual world. Makes learning more engaging Augmented Reality makes learning appealing for students by providing a context.

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How Will New Technologies Change E-Learning in 2019?

LearnDash

From machine learning to virtual reality , the past year has seen some incredible technological advances. As these technologies become more accessible, the ramifications they have on the e-learning community will become ever more intense. Every new technology has two major hurdles to overcome.

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Virtual reality and augmented reality: overhyped or new industry standard?

CLO Magazine

So why would we use VR or it’s little cousin, augmented reality, in our training? In fact, I predict that this technology will eventually become as ubiquitous in training as video. Is the L&D Industry Adopting AR/VR Technology Right Now? The 2019 Training Industry Report surveyed 240 U.S.-based

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Augmented Reality – Quizzing

Adobe Captivate

Has anyone used Augmented Reality as a quizzing tool? If you were in this environment, would you utilize this technology in this way? The post Augmented Reality – Quizzing appeared first on eLearning. Our company is in an industrial environment that requires extensive knowledge of the process systems.

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2019 eLearning Predictions – Hype Curve

Web Courseworks

The hype cycle theory holds that new concepts and technologies are initially little known, and thus little discussed, when they emerge from their Innovation Trigger – the point at which someone dreams them up, and only a small group of cognoscenti knows of them. To predict where a word is headed in 2019, we used its slope.

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Technology Drivers & Elearning|Takeaways from DevLearn 2019

The Learning Dispatch

One thing that caught my eye was what seemed to be a recurring theme of technological determinism. That is, the (often unstated) assumption that technology drives culture, human events, and, in this case, the field of learning and development. On the surface, this approach makes sense.