Gamification trends for 2019
FEBRUARY 17, 2019
There are billions of reasons why organizations love gamification as much as gamers do. With the increase in the rate of retention, attention span constantly decreases; here is where gamification can act as a “magical wand” in all cases. The term “ gamification ” was coined in 2002 by Nick Pelling but did not become popular until 2010. If you have not already been using this, then get ready to do so as gamification is going beyond in 2019.