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5 Key Benefits of Gamification in Learning Management

PlatCore

One such innovative approach gaining traction is the integration of gamification into Learning Management Systems (LMS). For great tips on how to get started with gamification, please watch our on-demand event. For great tips on how to get started with gamification, please watch our on-demand event.

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See Why Learning and Development Will Be More Important Than Ever In 2019

Docebo

90% of executives say learning and development is a necessary benefit to the employees at the company. What Should L&D Departments Be Doing in 2019? The e-learning market and its focus on technological innovation is being buoyed by this stronger consensus among top executives that L&D is a major benefit to their organization.

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Top 10 LXPs for 2019-2020

eLearning 24-7

For the LXPs of 2019, the post was in late 2018. . You could argue easily that we are in 2019, and thus the rankings should reflect the year 2019, since the qualifications, etc. Whether they are brand new for 2019, or been around since 2016, not a factor. And Now… The Top 10 LXPs (DLPs too) for 2019-20.

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How to use gamification in training (with actual examples)

TalentLMS

There’s something called gamification in learning. The following sections will help you learn everything that matters about employee training gamification. Defining gamification in training. Examples of gamification in corporate training (and how to do it yourself). Defining gamification in training.

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Everything You Must Know Before Selecting Gamification Services

Hurix Digital

Gamification and games are not the same things – while games are for fun and recreation, gamification refers to an instructional strategy with the aim to increase engagement, motivation, and participation. Gamification integrates game strategies such as point scoring, competition features, rules of play, etc., billion in 2018.

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Free L&D webinars for December 2019

Limestone Learning

Monday, December 2, 2019, 11:00AM – 11:30AM PT: DEMO: Personalized Development Programs: Why Learning Alone Isn’t Enough (Free for ATD members) Today’s work environment creates several learning and development challenges. Tuesday, December 3, 2019, 9AM – 10AM PT: Is Your Training Truly Participant Centred?

Free 60
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Taking gamification in training to the next level

Matrix

Gamification – an effective panacea. Gamification as a concept has been around since 2002 when Nick Pelling coined the term but has become increasingly popular in the last decade. In a nutshell, gamification refers to the use of game elements in a non-gaming context to drive user engagement, loyalty or motivate the desired action.