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2020 Awards: The Year in Review

Coreaxis

Every award we received in 2020 was a win, and we are proud we were there for all of you who needed our support in this new situation. We already wrote about the awards we earned in the first half of 2020 , and today we want to reflect on the whole year’s achievements. Top eLearning Gamification Providers of 2020.

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Paradiso Solutions presents its Top 10 eLearning development companies for 2020

Paradiso

With Paradiso, one of the best eLearning Development company, you can be sure that you will get rapid course development , Mobile Learning compatible content , Gamification based assessments, Simulation-Based Training, Custom Course Creation, Induction Training hours, Compliance training and Content-Based on Training activities.

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Fostering Patient-centric Gamification Solutions for the Modern Healthcare

Infopro Learning

Gamification in healthcare ?is The healthcare industry is gradually becoming more receptive to gamification in various facets of health and care.?. Gamification in Healthcare to Enhance Patient Care Outcomes. If so, you’ve already been swayed by the magic of gamification. gamification in healthcare ?becomes

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Gamified Microlearning: Engage Better and Retain More

Infopro Learning

Two of the most effective training approaches are gamification and microlearning. While gamification is a widely popular training approach that helps boost learner skills, microlearning focuses on improving learner retention. Gamification & Microlearning: A Quick Recap. Gamification and Microlearning: How to Combine Them?

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Elearning Statistics 2020

Ed App

Between 2017 and 2020, the worldwide eLearning market increased by 200% at a value of $250 billion. Sign up for free and start using the best eLearning platform of 2020. Fast forward to early 2020 and COVID-19 hits, prompting an unprecedented amount of organizations, teams, and individuals to work remotely. TechJury, 2020).

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Learning & Development Resolutions for 2020

Dashe & Thomson

In 2020, I resolve to continue my professional development in change management because its principles are always relevant, even outside of an official change initiative. In 2020 I resolve to think like an innovator. For me, this might be reading blogs, listening to music, and watching videos outside of my interests.

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Interactive Learning Experiences: Gamification in Educational Content

Kitaboo

Gamification is changing education for the better, and it’s not just a trend – it’s a smart move. With points, levels, challenges, and rewards, gamification makes learning fun and immersive. With points, levels, challenges, and rewards, gamification makes learning fun and immersive. Table of Contents: I.