Remove economic

Kapp Notes

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Game Element: Strategy

Kapp Notes

The game offers multiple paths to victory including diplomacy, culture, economic, winning the space race and, of course, the military victory. The game includes the concepts of strategic thinking in terms of the activities of the player which primarily revolve around exploring, expanding, exploiting, and exterminating opponents.

Games 266
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Social Production

Kapp Notes

However, now that this kind of work activity can be aggregated and coordinated via the world-wide-web it is starting to produce significant economic impact. These platforms are built on economic models that incent participation without requiring employment. They might even work together to develop some code.

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Technology as a Scapegoat

Kapp Notes

Technology is not the cause of the uprisings in London or Arab counties and it didn’t solve the debit crisis…the real issues are unrest, distrust of government and general economic malaise. Social media is a tool for accomplishing goals, it is not magic.

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Learn about Somali Pirates and Capitalism with This Interesting Game

Kapp Notes

The folks over at Wired have created an interesting game to "teach" people stories in the news, the idea is that someone can better understand the news story of the Somali pirates by understanding their motivation and by taking on the role of the pirate to better understand the economic motivations behind the Somali attacks.

Games 124
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MMORPG Tutorials-Vaguely Related to Training

Kapp Notes

Could we build these skills for learners of subject matter like math, economics or history? Here are some tutorials for some well known MMORPGs that might spark some game design thinking. Listen to how this tutorial talks about learning skills, memory and intelligence. Could you level up from a Basic Scientist to a Research Scientist?

Tutorial 154
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Summary of a Literture Review on The Effectiveness of Instructional Games by Robert Hays

Kapp Notes

math, attitudes, electronics, and economics), this does not tell us whether to use a game for our specific instructional task. (This is still true today, the literature is highly fragmented.). Although research has shown that some games can provide effective learning for a variety of learners for several different tasks (e.g.,

Summary 278
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You want to teach leaders about Strategy: Have them Play Civilization V

Kapp Notes

Civilization V is a turn based strategy game where players attempt to lead a civilization from prehistoric times into the future on a procedurally-generated map, achieving one of a number of different victory conditions through research, diplomacy, expansion, economic development, government and military conquest.

Strategy 164