Kapp Notes

Is eLearning Dead? Is Instructional Design Dying with It?

Kapp Notes

Death of Self-Pace eLearning.

Board Games and Card Games: Leading the Learning Game Field in 2018

Kapp Notes

If past is prologue, the learning game industry is set for a wild ride in 2018. One of the most interesting trends and developments across the gaming industry is the surge in the popularity of both board and card games.

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Gameful Approaches to Motivation & Engagement: Recap of #WhartonGame Summit

Kapp Notes

The other day I had the opportunity to attend a gamification summit held at the Wharton School at the University of Pennsylvania.

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Resources from eLBX Conference

Kapp Notes

Great time at the eLBX Conference. Met up with some old friends and made some new ones. Here are the slides and some resources discussed. Here is a link to the conference. Games, Gamification and Game-Thinking: Making a Impact with Learners from Karl Kapp.

Training for Lead Generation, Customer Onboarding and Support

Customer lifecycle training gives customers the knowledge and tools they need to be successful. As customer success and satisfaction grows, so does retention and repeat business. This eBook can help training teams improve or expand their customer training programs.

Principles for Creating a Successful Virtual Reality Learning Experience

Kapp Notes

In a recent article 3 Instructional Design Strategies For Virtual Reality Learning , I discussed three (among many) instructional design strategies for VR: Conceptual Orienteering, Critical Incident and Operational Application.

What’s Old is New Again: Board Games & Card Games for Learning

Kapp Notes

There has been an exciting surge in board games and card games for learning. Recently, I wrote about that surge over on LinkedIn in an article titled Board Games and Card Games: Leading the Learning Game Field in 2018.

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Implementing Gamification? Consider These Tips

Kapp Notes

Here are some tips for implementing gamification. Align. Align game and gamification tools, methods and content with curriculum content objectives. Don’t just gamify or add game elements randomly, make sure the tools and methods match learning and curriculum outcomes.

Tools of Engagement Slides from Texas Distance Learning Session

Kapp Notes

Here are some slides and information covered in my presentation at the Texas Distance Learning Association conference. I’ve included the slides from the presentation and slide on using PollEverywhere and writing directly in PowerPoint in slideshow mode.

CSU Resources

Kapp Notes

Here are some resources you may find helpful from the workshop. When you are in the classroom or teaching online, you may want to find new and interesting ways to engage students.

12 Ways to Get the Most Out of Your Authoring Tool

Knowing what you need from an eLearning authoring tool can be hard, especially when there are so many options on the market. gomo’s new ebook aims to save you time and hassle by identifying 12 must-have authoring tool features.

What Happens in a Story…Happens in Your Brain

Kapp Notes

We all intuitively know that when we hear or read a story, we often will mentally “act out” various aspects of the story and vividly visualize what is happening within the story.

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Three Guidelines for Effectively Integrating Games in the Classroom

Kapp Notes

A number of meta-analysis studies have been conducted in the field of game-based learning attempting to create generalizable findings that can be used to select and create meaningful educational and instructional game experiences. Here are three guidelines culled from research on the subject.

A Conversation with Paul Rosa: Co-Founder of Sploops!

Kapp Notes

One of my many roles at Bloomsburg University is as the Assistant Director of the Entrepreneurial Leadership Center (ELC) where we encourage college students to think about starting their own business.

2016 Reflections on Games and Gamification for Learning

Kapp Notes

In my work with games and gamification I have the opportunity to travel around the globe talking to folks who are working on various aspects of games and gamification from vendors to practitioners to consultants. During this year, I’ve seen a number of universal trends that are worth noting.

A New Segmentation Model for Customer Onboarding

A great customer onboarding program is a proactive and meaningful way to make a lasting impact on customer engagement, retention, and expansion. In this eBook, Skilljar will show you a new framework for building a customer onboarding program, including how to segment users and drive long-term value and retention through education.

Six Ways Innovation is Stifled in the Learning Field

Kapp Notes

To have break through innovation in the field of learning and development, we must first think about how innovation is stifled in the field. I think is is stifled in many ways: Old Models. We all have been through a traditional learning model at early, impressionable age.

A Conversation with Álvaro Mas of Hooptap

Kapp Notes

The other day, I had a wonderful Skype conversation with Álvaro Mas, business developer at Hooptap. He showed me an interesting product to help gamify learning. He also provided some examples of how they are implementing Hooptap solutions in various organizations.

Leaving Stealth Mode: Announcing 2K Learning and Kickstarter Campaign

Kapp Notes

Today is an exciting day with the announcement of the launch of 2K Learning.

Six Ways to Foster Innovation in the Learning Field

Kapp Notes

The other day we considered elements in the learning and development field that stifle innovation in the post Six Ways Innovation is Stifled in the Learning Field. Today let’s consider six ways that we can foster innovation in the learning field. Juxtaposition.

Monetizing Customer Education: Free, Fee, and Everything In Between

Some of the best customer education programs monetize customer training to help offset program costs, fuel new initiatives, and enable additional investment in your programs. In this webinar, Skilljar will discuss the free-to-fee continuum and share best practices for developing a pricing and packaging strategy for your education offers.

A Conversation with John Deligiannis of mLevel

Kapp Notes

The other day I had a great conversation with John Deligiannis. John has been in the L&D space for his entire career, and joined a company called mLevel almost 2 years ago now.

Great Time Talking #Gamification at Masie’s Learning2015

Kapp Notes

Karl Kapp and Elliott Masie riffing on games and gamification for learning at Learning2015 in Orlando, FL. Last week I had the honor and privileged of being one of the keynote speakers at Elliott Masie’s Learning2015 Conference in Orlando, FL.

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A Conversation with Author Catherine Lombardozzi

Kapp Notes

The other day I caught up with Catherine Lombardozzi who is the principle behind the firm called Learning4Learning Professionals and author of a brand new book.

Keynote Resources for New Designs for Learning: Games & Gamification Conference

Kapp Notes

Great time at the New Designs for Learning: Games and Gamification Conference. Met so many wonderful people and had a great time discussing games and gamification. Here are the slides from the keynote: Case of the Disengaged Learner: New Designs for Learning Conference from Karl Kapp.

The Definitive Guide to Customer Education Metrics

As you build and scale your customer education program, the right data can help you identify patterns, make evidence-based decisions, and adapt strategy to meet business goals. In this eBook, Skilljar will share the data and metrics best practices that have helped their customers meet program goals and communicate business impact.

Off to DevLearn 2015

Kapp Notes

Excited to be headed to DevLearn with a group of 9 students from our graduate program. It is so much fun to bring people new to the field to the DevLearn Conference. We are excited to be part of a large event. The students will get to experience some amazing events.

My Adventure at Lynda.com

Kapp Notes

Last week I had a chance to visit Lynda.com and work as an author creating a course for Lynda.com. It was a great adventure and I had a lot of fun. So here is the story of my five days at Lynda.com. Office plate outside of the “green room.” ” My home for a week. Before the Trip.

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Game Element: Feedback

Kapp Notes

One feature video games, board games and gamification have over traditional learning environments is the frequency and intensity of feedback. Feedback in games and in gamification is almost constant.

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Slides and Resources from My Keynote at The allen EXPERIENCE

Kapp Notes

Today I had the pleasure of being the closing keynote at The Allen Experience and met some awesome people and had a great time. Here are the slides and other resources from the presentation. Here are the slides.

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Top E-Learning Software - Recommendations and Pricing

Zero in on the best E-Learning software for your company. Get expert recommendations and pricing comparisons based on your specific needs.

No Learning Professional Ever Got Fired for Bullet Points but…They Should

Kapp Notes

Whenever I talk about game-thinking or gamification or even interactive learning someone always asks the question: “What if people don’t like games?”

Abstracts of Three Meta-Analysis Studies of Serious Games

Kapp Notes

A meta-analysis is a study of studies. It is a way of aggregating research data to make informed conclusions rather than relying on the data of one study. Here are three abstracts from three different studies.Games for learning do have merit but they are not a blanket panacea.

Game Element: Strategy

Kapp Notes

Strategy games are a popular type of games that require players to outwit and outmaneuver fellow players through careful decision making, planning several moves ahead and attempting to predict outcomes and consequences of both their moves and their opponent’s moves.

Gamification is about Design, Not Technology

Kapp Notes

Gamification should be thought of as a design sensibility. It is a thought process and a methodology to think about engaging and motivating learners. Gamification is not bounded by technology or the need to be delivered online; it doesn’t have to be digital.

Choosing the Right Technology for External Training

According to Talented Learning, more than 700 LMS vendors compete in today’s learning platforms marketplace. But of course, not all platforms are created equal. In this eBook, Skilljar will discuss the key components of an external training LMS, and why they’re essential for a well-designed customer training program.