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50 Ways to Lever Learning

The Performance Improvement Blog

In a learning culture , formal training is just one of many methods used to facilitate employee learning. In a learning culture, we start with the performance goal and then select the mix of methods that will help employees acquire and retain the knowledge, skills, attitudes, and beliefs they need in order to achieve those goals.

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What are the Benefits of Using Gamification in the Workplace?

Hurix Digital

Gamification in the workplace is used to describe the integration of gaming into eLearning and employee training programs. When workers receive prompt praise, regular surveys, and instant rewards, they are more driven to perform well. Contented workers are happier, more engaged, and more efficient.

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What Is Peer-to-Peer Learning in the Workplace? (+Examples)

WhatFix

Microlearning , gamification, spaced repetition, and mobile learning are a few of the learning and development trends that are centered on delivering outstanding results in terms of employee engagement and learning retention. Another L&D trend gaining traction is peer-to-peer learning. What Is Peer-to-Peer Learning?

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The Essential Guide to Learning Analytics in the Age of Big Data

Lambda Solutions

While it’s impossible to completely isolate the effectiveness of online learning from all other factors in your organization, you can take a broad systems approach and use learning analytics as one of many factors that measure the overall effectiveness of your training and development program. Level 2: Learning.

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5 Ways to Integrate Social Learning Strategies Into Digital Learning

Leo Learning

Advances in learning technologies have created a natural way to integrate social learning strategies into digital learning programs. 5 Opportunities to Integrate Social Learning Strategies Into Digital Learning. Application of Learning. So where have we seen the most important success stories?

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Make Learning Learning Viral-Worthy to Make It Last

CLO Magazine

At StratX Simulations, for example, delivering a high-impact learning experience has a great deal to do with putting learners to work, said StratX Director Sebastien Lamiaux. The programs are also team-based, often with four or five people working together to manage a fictitious company. Comment below, or email editor@CLOmedia.com.

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Cultivate a Culture of Customer Service

CLO Magazine

Thomas Quinn, program manager for FMC Technologies’ College of Leadership at FMC University, and Brian Janak, the company’s director of operations — subsea, began looking for a way to improve its customer satisfaction scores in early 2011. The Net Promoter Score is plotted on a bell curve.