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Connected pedagogy: Shared minds

Learning with e's

I call this connected pedagogy. One essential element of connected pedagogy is communication. Another key component of sharing minds in the digital age is the active experimentation, design, production and sharing of content. 2008) Connected Minds, Emerging Cultures. Think about it. 1954) Motivation and Personality.

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Rethinking Design: Pedagogy

Clark Quinn

In thinking through how to design courses that lead to both engaging experiences and meaningful outcomes, I’ve been working on the component activities. As part of that, I’ve been looking at elements such as pedagogy in pre-, in-, and post-class sessions so that there are principled reasons behind the design.

Pedagogy 171
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Activities for Integrating Learning

Clark Quinn

It’s an interesting integration, and I drafted a pedagogy that I believe accomplishes the task. It draws heavily on the notion of activity -based learning. The learning process is broken up into a series of activities. For your consideration. That, however, takes a fair bit of support to make it a worthwhile investment.

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7 eLearning Trends Going to Rule the L&D market in 2023 and Beyond

Infopro Learning

With the advancements in technology, Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR), and Artificial Intelligence (AI) will take an active role in the development of eLearning programs. Social learning or social pedagogy is a type of learning that follows learning from and with others. Immersive Learning.

Trends 221
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Best Practices for Effective Online Course Development

Hurix Digital

Pedagogy has since long been an overly debated subject. The phenomenon of digitalization has arguably gifted pedagogy its greatest strength, i.e., online learning. Some do it only to earn a degree, while some others do it to take the next big jump in their career. They just have to pay what the course fees demand, and that’s it.

Online 69
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Rethinking Design: Curriculum

Clark Quinn

In addition to yesterday’s post about pedagogy , I also mentioned the need to get deeper on curriculum as well. The notion is that we need to redefine curriculum as a way to get away from a content base, and start moving to an activity base. Fingers crossed ;).

Design 222
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The foundations of innovation in L&D

E-Learning Provocateur

There are two sides of the innovation coin in corporate learning & development: technology and pedagogy. Terms such as “flipped classes” and “microlearning” emerged unprompted in my conversations with them. The former is rather obvious and is often conflated with the term innovation.