Remove ADDIE Remove Alternatives Remove Problem Remove Taxonomy
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Sneak Peak: My Book on Gamification of Learning and Instruction

Kapp Notes

The fifth chapter looks at how gamification can be used for learning and problem-solving. The chapter also explores how game interfaces and mechanics are being used to solve difficult scientific and geo-political problems. The chapter also presents suggestions to help with the process of developing a game to solve a specific problem.

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Essential Criteria for Choosing the Right Video-Based Learning Model

Obsidian Learning

For example, if your team uses ADDIE to design and develop traditional learning programs, you’d apply that same process for video-based learning. Select the instructional design model – ADDIE, SAM, Bloom’s Taxonomy, etc. These are short, scenario-based videos that simulate real-life problems.

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Top 113 eLearning Posts and 28 Hottest Topics for 2010

eLearning Learning Posts

Taxonomy of Learning Theories - E-Learning Provocateur , January 12, 2010. Definition of an E-Learning Curve – Bloom’s Taxonomy - The E-Learning Curve , February 4, 2010. Towards an alternative e-learning - Onlignment , December 13, 2010. Explore Bloom’s Taxonomy Using this Interactive Resource! The Way Forward?

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Top 68 eLearning Posts from April - Hot Topics iPad Google Buzz

eLearning Learning Posts

Rather than declare ADDIE dead, wouldn’t it make more sense to be sure that we are using it properly? Still More Alternatives to Second Life: More 3D Worlds to Explore - Kapp Notes , April 13, 2010 Here are even a few more alternatives to Second Life for you to check out. OpenSimulator or OpenSim Building in OpenSim.